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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Spider GREEN TD 1.7c

Submitted by RobertMKD
This bundle is marked as approved. It works and satisfies the submission rules.
Spider GREEN TD is a Tower Defense map made for 1 to 6 players (it's best and funnier to play it with 6 players :)). It's a game where all you have to do is think smart, act fast and play as a team, and of course - improvise :)

All Players get a Builder at the start of the game, which is used to build the towers that will protect the circle from the persistent waves of (ground, air, immune and invisible) creeps which count 30 (plus a bonus creep at the end of the game - after the victory). Note that the bonus creep will not make you lose even if it enters the Circle of Victory.

At a random point during the game, you will be given a Mathematical Challenge, if you manage to solve it in 10 seconds, you will be awarded with +500 Gold

Commands
-air <Displays the air waves>
-immune <Displays the ice immune waves>
-invi <Displays the invisible waves>
-hcmds <Displays the host commands>
-value <Displays the gold value of the currently selected tower>
-kickafk 1,2,3,4,5 or 6 <Kicks out an AFK player>
-cmds <Displays a list of commands>
-link <Displays the download link>
-cs <Clears the screen out of messages>
-tinfo [tower name] <Displays info for the entered tower>

Host Commands
-kick 1,2,3,4,5 or 6 <Kicks a player out of the game>
-givehost 1,2,3,4,5 or 6 <Gives host to some other player>
-rmk <Remakes the game>


If a player leaves the game or gets kicked out, his spawner (the creep spawner located near this player's starting point) will be shut down.

You are protected from losing lives until level 5 - I've made this so I will save the players from quick loss and let them earn gold for defenses for the creeps after level 6 (real deal creeps :D)
Advice: Don't lose a single creep during the protection, these creeps won't cost you a life, but an opportunity to earn more gold. :)


Report eventual bugs on this e-mail green.td@hotmail.com. :)

For more info visit my official website www.spider-green.weebly.com

CHANGELOG

24/06/2015 v1.7c

Bugfixes:
- problems with the name of the new Speedy Tower
Gameplay:
- increased the amount of gold and lumber that can be bought at the shop
- increased Trueshot Aura range

24/06/2015 v1.7a

Bugfixes:
- fixed the bug with Fire Towers and Icy Towers, Fire Towers will no longer downgrade in Icy Towers
- bought items will be stored in the Builder's inventory instead of the House's inventory
- fixed some Mage Tower bugs
- Houses will no longer be created when the player slot is empty
Gameplay:
- Speedy Tower
- shortened the Live Loss Protection to level 5
- new items and units can be bought at the Green Shop
- collectible Gold Coins that spawn over time on random locations on the map
- increased the armor reducement factor of Armor Auras
- Lottery

13/04/2015 v1.5b

Bug fixes:
- fixed the Icy Tower (upgraded) bug, the tower now slows it's targets and inflicts DPS buff
Gameplay:
- Downgrade option for all towers
- Mage Tower
- Green shops which offer useful items
- gather lumber ability for the Builders; lumber can be exchanged for gold
- Houses for each player; Houses serve as a drop site for the gathered lumber
- new text commands: -cs (clears the screen out of messages) and -tinfo [tower name] (displays info about the entered tower)
Improvements:
- Aura Towers will no longer change through upgrade which takes over 1 sec

02/04/2015 v1.2

Bug fixes:
- creeps will not get stucked in the spawning area anymore
- fixed the starting gold bug, every player will start the game with equal amount of gold
Gameplay:
- after a player leaves the game or gets kicked, his gold will not be split to the other players, for the price of that, his creep spawner will be turned off
- lowered the price of Fire Towers
- slightly increased the range of Fire Towers' Splash ability
- increased the AOE of Magic Sentry to 1000
- worked on the lag
- added more commands: -cmds, -link, -rmk
Game look:
- added more terrain decorations

27/03/2015 v1.0

First Release



Keywords:
spider, green, td, tower, defense, robertmkd, strategy, titan, protection, cityscape, watch, fire, icy, aura, builder, mage, shop, speedy,
Contents

Spider GREEN TD 1.7c (Map)

Reviews
Moderator
11:50, 6th May 2015 Orcnet: "] I like the idea of giving a period of the wave that won't let you get defeated on the game for a certain level, however that gives a lot of free fall after the end of the said wave, its like stacking lego blocks...
  1. 11:50, 6th May 2015
    Orcnet:

    [img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


    I like the idea of giving a period of the wave that won't let you get defeated on the game for a certain level, however that gives a lot of free fall after the end of the said wave, its like stacking lego blocks until gravity takes place and it tumbles down. It would be great if you could reduce it from 10 to just 2, so that players will have a challenge and a certain point of keeping up a competitive game play from winning instead of just stacking.

    The towers are good and much of some of the status of the towers are quite common on around the TD genre, so I had no much problem dealing all of them.

    Overall, the map can be of acceptable, I had no much problem with the terrain, but the level difficulty should be kept on minimum.
     
  2. Sclammerz

    Sclammerz

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    The description is lacking but it's kinda acceptable in a way. Still, please improve it.
     
  3. RobertMKD

    RobertMKD

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    Hmm, I wanted to make it short, but I'll make it bigger and more clear now.. and for the improvement, yes I am planning lots of things for this map, hope it gets popular :D
     
  4. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Daffa the mage review


    Daffa the Mage Review on Spider Green TD by RobertMDK

    Presentation
    The presentation at Hive Workshop lacks proper formatting, and it has no screenshot.
    Screenshots grants value for the map and it encourages users to play it.
    The current one can drive user away since it looks like a wall of text of some sort. I really recommend you to http://www.hiveworkshop.com/forums/miscellaneous-tutorials-456/map-description-templates-171659/
    3/5


    Design
    Kinda similar to Green TD (AFAIR) in term of playing, which is kinda boring after awhile. Lumber can be replaced/remain as is and be used for Special Towers and can be acquired through special means. Towers can be expanded in terms of type, perhaps some Towers that fires in a line, or even global effect towers, just scale them properly. The current tower doesn't seems to bug up and do well.
    Optional : Random variation of creeps in each wave (ex ; Wave 1 can be Peon or Wisp) can be great
    Optional : Use Upkeep as promotion of the map and show current version
    Optional : Terrain can use some improvements
    5/10


    Gameplay
    Design... Well, for a TD, it does meets what we used to see in TDs, EXCEPT the amount of available towers. It's very classic and doesn't variate much, making it dull.
    The Math Challenge was quite quick, but it's fine.
    Also, the spawn amount is kinda overkill, they can really wreak through defenses and as far as I have seen, active player amount doesn't seems to affect the spawning amount.
    for some reason, Player 2 (was playing with my brother) doesn't get any gold while I only get 1050 golds, so we have to split it (I give him 500, leaving me 550) at the beginning, this is a dangerous bug.
    6/15


    FINAL SCORE : 14/30
    RATING : 2.33/5
    VOTING FOR : AWAITING UPDATE

    (Visitor Message)/(Private Message)
     
    Last edited: Mar 29, 2015
  5. RobertMKD

    RobertMKD

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    I'm gonna start with the last thing you said, at the beginning of the game you should get 2100 gold if you play alone, if you are playing with another player or more players, the gold splits to all players.. so you get 1050 gold and your brother gets 1050.. (he didnt get the gold?
    While for the design, and gameplay, i am having big plans for this map, you won't say the same after few improvements/updates.. :D

    p.s. i've never played that GREEN TD (AFAIR) map, i've only played green circle..

    edit: as for the screenshots, i couldn't shot the screen while in-game :/
     
  6. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Yes, he doesn't get the gold. Tried change slot between us, same happens. He uses slot 2 and I use slot 1 on the first run.

    I would recommend using Fraps, or the SysPrt (can't remember, it's third from right top of the keyboard) and convert tga with some image converters.

    Also, as stated before, the creep kinda overkill with less players, which is kinda difficult.
     
  7. RobertMKD

    RobertMKD

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    Okay, I've fixed the gold split bug, just like other bugs.. the new update will be released in a few days

    do you reccomend i decrease the number of creeps spawned according to how many players are playing?
     
  8. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Either what I said before OR reduce their health and movement speed based on the present players, which is kinda better as it still yields lots of money to handle the spawns, but more complex than just reducing them based on player amount.

    Also, I just remember that a Satyr stuck on the upper right spawn during my first test, don't know why.
     
  9. RobertMKD

    RobertMKD

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    i'll reduce their number, cause, when they all gather at the middle path, they are too close one to another, so if a player has a higher level of fire tower there, that would be a killing machine.. it would kill even 10-15 units at once..

    as for the stucking creeps, or creeps that spawn and dont move, i've already fixed that bug for the next update :)
     
  10. Shadow Fury

    Shadow Fury

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    TERRAIN

    The terrain was just a big flat piece of symmetrical tiles. Although the tiles were used wisely and fulfilled the task of making a TD-ish terrain, I found the terrain not decent. I know this is a TD but why didn't you put some decorative doodads? Not all the terrain will be used for towers clearly so some of those grassy areas could get some vegetation, some buildings to give the feeling of a city I should defend, some archways or walls as good ornaments or something similar to all of these. The main point is: Do never leave your terrain totally empty, no matter how the terrain should be, some attractive doodads will always be a pleasure to the eye.


    GAMEPLAY

    The gameplay was tedious and insane. I tested the map several times by using the few towers I had in all possible ways and still in the first wave a massive number of creeps leak. The game is just impossible to win. The creeps just keep accumulating in the center and I just cannot do anything about it. Even mighty Fire Towers do not withstand the horde of creeps (they are not killing machines after all). Then, it was a terrible feature to find out that only 4 towers are available for the whole game. You lack variation which is extremely essential for the development of gameplay. You had to create different towers with more purposes. Some other towers which, for instance, poison, stun, hit multiple targets at level 1 etc... should've been added. Overall the gameplay did not evolve and it needs serious improvements right away.


    OTHER ISSUES

    Well, in the very beginning I thought it was a bug that the lives were not deducted when creeps reached the circle of victory. I eventually found out I was under a kind of protection until a certain wave. The problem is that after this protection finished, my 60 lives terminated almost immediately (yes, 60 creeps leaked really quickly) and the lives counter started to go under 0!! For example, in a moment, I had -20 lives! Shouldn't the game end with "Defeat!" if the lives expire? Look into this crucial issue please.


    OVERALL RESULT


    To sum up, the map is in dire need of polishing. I'll give it 1/5 and vote for rejection.
     
  11. RobertMKD

    RobertMKD

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    You lose the game when you reach 0 lives.. you get a message that tells you that you've lost and all your buildings and units are removed from game... if you dont leave the game in 1 minute you get a defeat message....
    As for the gameplay, ill fix it for version 1.1
     
  12. Shadow Fury

    Shadow Fury

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    I didn't get any defeat message believe me. My lives went negative!
     
  13. katho

    katho

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    Am I the only one who thinks that a good TD needs a solo line for single player? Most of all TD´s are not have that, dk why, its very easy to do it

    to the Math challange:
    nice idea but why is 39/19=2?
     
    Last edited: Mar 30, 2015
  14. Shadow Fury

    Shadow Fury

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    Well, this can be played multiplayer. A solo TD may not have one line only. If someone wants to make the game harder, additional lines can be added to force the player to build in both regions or focus on the point where creeps accumulate.
     
  15. Daffa the Mage

    Daffa the Mage

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    The math challenge uses Warcraft 3 calculation, 39/19 is 38/19 in Warcraft eyes, the additional 1 is lost. This is related to programming math where the values are always ROUNDED down.
     
  16. RobertMKD

    RobertMKD

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    Yea, the math challenge gives you 2 random numbers and random arithmetical sign.., so you may also get 2+2 -_-
    It's all up to your luck :D

    Shadow Fury, why don't you wait for the next update just like Daffa? I'm sure you won't say the same you said for my map before.. :)
     
    Last edited by a moderator: Mar 30, 2015
  17. Daffa the Mage

    Daffa the Mage

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    @RobertMKD, don't double post, use EDIT button instead.
    Delete the second post and put the content to the first one.

    Also, for the math challenge, perhaps you might warn player about rounding down answers for the division, because people might get confused.
     
  18. eubz

    eubz

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    • WavesMessages
      • Events
        • Time - Elapsed game time is 15.00 seconds
      • Conditions
      • Actions
        • Unit Group - Pick every unit in (Units in Spawn01 <gen> owned by Player 12 (Brown)) and do (Unit - Remove (Picked unit) from the game)
        • Unit Group - Pick every unit in (Units in Spawn02 <gen> owned by Player 12 (Brown)) and do (Unit - Remove (Picked unit) from the game)
        • Unit Group - Pick every unit in (Units in Spawn03 <gen> owned by Player 12 (Brown)) and do (Unit - Remove (Picked unit) from the game)
        • Unit Group - Pick every unit in (Units in Spawn04 <gen> owned by Player 12 (Brown)) and do (Unit - Remove (Picked unit) from the game)
        • Unit Group - Pick every unit in (Units in Spawn05 <gen> owned by Player 12 (Brown)) and do (Unit - Remove (Picked unit) from the game)
        • Unit Group - Pick every unit in (Units in Spawn06 <gen> owned by Player 12 (Brown)) and do (Unit - Remove (Picked unit) from the game)
        • Quest - Display to (All players) the Warning message: (Wave + ((String(LevelStringIndex)) + ( of 30 + WaveType[LevelStringIndex])))
        • Wait 15.00 game-time seconds
        • Trigger - Run WavesSpawner <gen> (ignoring conditions)
        • Wait 55.00 game-time seconds
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Level Less than 30
          • Then - Actions
            • Trigger - Run (This trigger) (ignoring conditions)
          • Else - Actions

    This trigger has unit group leaks. It would be nice to remove them.

    • Turn00A
      • Events
        • Unit - A unit enters Spawn01 <gen>
      • Conditions
        • (Owner of (Triggering unit)) Equal to Player 12 (Brown)
      • Actions
        • Unit - Order (Entering unit) to Move To (Center of Turn01A <gen>)

    The trigger above has location leaks. There are many of these in your map. Fix them also.
    It would also be nice to name those folders because I see just _____________ this.
    Also, when we talk about your terrain, it conforms with a TD Map but you can improve it. How about raising some parts of the map a bit. That would be nice I guess.
     
  19. RobertMKD

    RobertMKD

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    I've fixed those triggers, btw, the folder names were in cyrillic thats why you couldnt read them...

    as for the terrain, i get ideas like that too, but i'll see, there's bigger things to do now than decorating :D
    ty for your idea