• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Spellbreaker Attack animation/geoset

Status
Not open for further replies.
SO in my most recent model I replaced the spellbreaker's blade with a staff, but little did I know something would go wrong.:goblin_cry:

For some reason whenever he attacks, his staff floats in mid-air where it was before he began the animation, this also occurs in the ready animation as well. So as opposed to clubbing the poor sod over the head with a classy scepter of aristocratic might, he just performs a magic trick and punches the tosser right in the mush.

What I had originally thought is that the *: 0/1 meant whether or not the geoset is visible during the animation.
I also think that the weapon bone is vanishing in general during these animations, thus the staff is not moving.

I beseech ye, community!
 

Attachments

  • stat commands.png
    stat commands.png
    47 KB · Views: 138
Last edited:
Status
Not open for further replies.
Back
Top