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Floating geoset on decay anim

Discussion in 'Modeling & Animation' started by HerrDave, May 26, 2014.

  1. HerrDave

    HerrDave

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    RIGHT THEN, I have been trying for ages to get around this and for some reason Geomerger no longer exists (to be found, at any rate) so I was wandering if there is any way to make this bloody geoset behave itself during the bone decay animation.

    Any help is more than welcome, ladies and gentlemenendnedinden!
     

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  2. -Grendel

    -Grendel

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    tried geoset animations? set the beard geoset's geoset animation visibility to zero during decay animation.
     
  3. HerrDave

    HerrDave

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    I don't mean to be thick (but I am, in this case) But how the wank-stick do I go about doing that?
     
  4. -Grendel

    -Grendel

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    open sequence manager in magos and take the starting frame of the decay animation. open geoset animation manager next and create a new geoset anim. select the beard geoset, check "animated" box and click on alpha. input the first frame of the decay animation, for example: (first frame) : 0

    also the other geosets that disappear on decay animation has the proper geoset animations in case the one i taught you does not work. you might wanna check out those and copy their geoset anims.
     
  5. HerrDave

    HerrDave

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    Your wisdom is legend, mighty Grendel. For the beard stays on! Bless you, lad!

    +rep for being knowledgable!