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Spellbreaker Attack animation/geoset

Discussion in 'Modeling & Animation' started by HerrDave, May 27, 2014.

  1. HerrDave

    HerrDave

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    SO in my most recent model I replaced the spellbreaker's blade with a staff, but little did I know something would go wrong.:goblin_cry:

    For some reason whenever he attacks, his staff floats in mid-air where it was before he began the animation, this also occurs in the ready animation as well. So as opposed to clubbing the poor sod over the head with a classy scepter of aristocratic might, he just performs a magic trick and punches the tosser right in the mush.

    What I had originally thought is that the *: 0/1 meant whether or not the geoset is visible during the animation.
    I also think that the weapon bone is vanishing in general during these animations, thus the staff is not moving.

    I beseech ye, community!
     

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    Last edited: May 27, 2014
  2. Kyrbi0

    Kyrbi0

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    His words are so pretty; help him! : )
     
  3. HerrDave

    HerrDave

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    Behold the Gifs!

    These gifs will show you what is happening right now.
     

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  4. HerrDave

    HerrDave

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    Fixed, I sarcastically thank the rest of the community, and thanks for the compliment Kyrbi0. I shall send word to the manliest man who ever manned a man-cannon past a puffin' parlor and your name shall be heard far and wide, possibly ending with a brick in my window.