- Joined
- Dec 23, 2013
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- 1,428
SO in my most recent model I replaced the spellbreaker's blade with a staff, but little did I know something would go wrong.
For some reason whenever he attacks, his staff floats in mid-air where it was before he began the animation, this also occurs in the ready animation as well. So as opposed to clubbing the poor sod over the head with a classy scepter of aristocratic might, he just performs a magic trick and punches the tosser right in the mush.
What I had originally thought is that the *: 0/1 meant whether or not the geoset is visible during the animation.
I also think that the weapon bone is vanishing in general during these animations, thus the staff is not moving.
I beseech ye, community!
For some reason whenever he attacks, his staff floats in mid-air where it was before he began the animation, this also occurs in the ready animation as well. So as opposed to clubbing the poor sod over the head with a classy scepter of aristocratic might, he just performs a magic trick and punches the tosser right in the mush.
What I had originally thought is that the *: 0/1 meant whether or not the geoset is visible during the animation.
I also think that the weapon bone is vanishing in general during these animations, thus the staff is not moving.
I beseech ye, community!
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