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Spellbook Trouble

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Level 19
Joined
Aug 24, 2007
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2,888
You can make that Spell Book have many levels and for example
at level 1 it has firebolt
at level 2 it has firebolt and stormbolt
so you level up it with triggers and it appears to be gaining another ability
 
Level 12
Joined
Mar 16, 2006
Messages
992
Not related to the solution, but I see you're doing a 3v3v3v3 FFA aos too.

Have fun with the neutral behavior triggers. I'm 90% done with mine. It was a huge pain in the ass. If you have any questions on how anything works in a 3v3v3v3, just ask and I'll try to help you out as best I can.

Good stuff.
 
Level 12
Joined
Jun 28, 2008
Messages
688
Indeed, I actually chopped off that last team, because those neutrals were a huge pain. =/ They never stayed on course, bunch of insubordinate $&#@%'s.

Anyways @Need_02, what I am trying to accomplish is to have random abilities from a set of say, 20 abilities that will be randomly put into the spell book every 45 seconds, then when the added ability is used it disappears from the spell book. But I don't want to make like 5,000+ spell book levels to fit all the variations of spells that could go into it, know what I mean?
 
Level 12
Joined
Mar 16, 2006
Messages
992
The way spellbooks work is that they have a certain amount of ability slots in them.

You have to specify the high and low as the exact amount of spells in it.
So you could do multiple levels of a spellbook, where each level of spellbook adds a spell slot. So level 1 spellbook has 2 slots, level 2 has 3 slots, etc.

Then just add/remove spells as you please.
 
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