- Joined
- Jan 23, 2008
- Messages
- 334
Ok first of all I will tell what I am doing:
I would like to let heros choose 11 skills from 20. I do this by creating custom units that have the same icon of the spell that I would like to learn, and a similar tool tip. My heros have all the abilities in advance in spell books but they are just disabled, and when they train the custom unit it just enables the skills that coresponds to the units. But for some reason when I test to see if my method works only some abilities end up getting enabled. But since I have varibles that eventually make all the units unavalible for training I know that there is no problem with the events, conditions and actions. Here is an example of how the spell books are set up.
Holy Knight Abilities(spellbook) <- target abilities(spellbook) <- Holy Light(skill)
So you cant see the last 2 before you train the units, and when you train the unit(Holy Light), Holy Light should be enabled but what if it doesn't enable, and a skill like Devotion Aura does.
The results of what skills that dont get enabled and do get enabled is always consistent, unless I screw with it, like change around the (skill) is before(target abilities)
I would like to let heros choose 11 skills from 20. I do this by creating custom units that have the same icon of the spell that I would like to learn, and a similar tool tip. My heros have all the abilities in advance in spell books but they are just disabled, and when they train the custom unit it just enables the skills that coresponds to the units. But for some reason when I test to see if my method works only some abilities end up getting enabled. But since I have varibles that eventually make all the units unavalible for training I know that there is no problem with the events, conditions and actions. Here is an example of how the spell books are set up.
Holy Knight Abilities(spellbook) <- target abilities(spellbook) <- Holy Light(skill)
So you cant see the last 2 before you train the units, and when you train the unit(Holy Light), Holy Light should be enabled but what if it doesn't enable, and a skill like Devotion Aura does.
The results of what skills that dont get enabled and do get enabled is always consistent, unless I screw with it, like change around the (skill) is before(target abilities)