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[Spell]Time Void

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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sorry for the spell for it doesnt show the area effect indicator.For those who is harsh or(angry) to me, im just a 14 year old boy with poor knowledge at world editor's trigger.
well here is my trigger.


[trigger=Time Void Start]Time Void Start
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Time Void
Actions
Set TV_Caster = (Triggering unit)
Set TV_TargetLoc[1] = (Target point of ability being cast)
Set TV_DummyExpire[1] = 3.00
Set TV_DummyExpire[2] = 4.00
Set TV_DummyExpire[3] = 5.00
Unit - Create 1 Time Void Dummy for (Owner of TV_Caster) at TV_TargetLoc[1] facing Default building facing degrees
Set TV_Dummy[1] = (Last created unit)
Unit - Add a TV_DummyExpire[(Level of Time Void for TV_Caster)] second Generic expiration timer to TV_Dummy[1]
Custom script: call RemoveLocation(udg_TV_TargetLoc[1])
Trigger - Turn on Time Void Loop <gen>[/trigger]



[trigger=Time Void Loop]Time Void Loop
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Set TV_TargetLoc[2] = (Position of TV_Dummy[1])
Set TV_TargetGroup[1] = (Units within 350.00 of TV_TargetLoc[2] matching ((Matching unit) Not equal to TV_Caster))
Special Effect - Create a special effect at TV_TargetLoc[2] using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in TV_TargetGroup[1] and do (Actions)
Loop - Actions
Set TV_Picked = (Picked unit)
Unit - Pause TV_Picked
Unit - Cause TV_Caster to damage TV_Picked, dealing 10.00 damage of attack type Spells and damage type Magic
Animation - Change TV_Picked's animation speed to 0.00% of its original speed
Special Effect - Create a special effect attached to the chest of TV_Picked using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Special Effect - Destroy (Last created special effect)[/trigger]



[trigger=Time Void End]Time Void End
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Time Void Dummy
Actions
Set TV_Dummy[2] = (Dying unit)
Set TV_TargetLoc[3] = (Position of TV_Dummy[2])
Set TV_TargetGroup[2] = (Units within 350.00 of TV_TargetLoc[3] matching ((Matching unit) Not equal to TV_Caster))
Unit Group - Pick every unit in TV_TargetGroup[2] and do (Actions)
Loop - Actions
Set TV_Picked = (Picked unit)
Unit - Unpause TV_Picked
Animation - Change TV_Picked's animation speed to 100.00% of its original speed
Special Effect - Create a special effect attached to the chest of TV_Picked using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove TV_Dummy[2] from the game
Custom script: call DestroyGroup(udg_TV_TargetGroup[1])
Custom script: call DestroyGroup(udg_TV_TargetGroup[2])
Custom script: call RemoveLocation(udg_TV_TargetLoc[3])
Custom script: call RemoveLocation(udg_TV_TargetLoc[2])[/trigger]
Contents

[Spell]Time Void (Map)

Reviews
22:28, 23rd Apr 2012 Pharaoh_:
You keep uploading spells that do not abide by the rules. From now on, they will be deleted without notice.

I can see that you are not experienced in the fields, but that doesn't mean that you will be spamming the Spells section with this level of triggering. First learn, then upload.

P.S. No one is angry at you, we just fail to realize what is that you do not understand from our reviews.
 
Level 6
Joined
Apr 12, 2012
Messages
179
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Level 16
Joined
Mar 3, 2006
Messages
1,564
You have to notice that moderators are few, even if they revised every uploaded spell for only one time that would take a lot of time. So the last thing they need is someone spamming spells without giving a few minutes to read simple rules, that way you are wasting your time and effort and theirs.

First, read the rules before any upload then check if the spell exists the database then if you didn't find what you need then you can upload a new resource.
 
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