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Howl of Terror

Events


A unit finishes casting an ability

Conditions


If ability being cast equal to (Howl of Terror)

Actions


Wait 0.1


Unit Group - Pick every unit in (playable map area matching (matching unit has (howl of terror buff)) and do



Loop




Unit - Set (picked unit) movement speed to (picked unit movement speed + (whatever)




Wait (however long you want it to last for)




Unit - Set (picked unit) movement speed to (picked unit movement speed - (whatever)
)Howl of Terror
Pick every unit in Unit_Group and do Actions
set run_point= Cast_point with (random number between 100 and XXX) and (random number between 0 and 359) degrees
He's talking about this one:Can you post the trigger? It would be very hard to tell otherwise.
Howl of Terror
Events
A unit begins effect of ability
Conditions
Ability being cast equal to (Howl of Terror)
Actions
set Cast_point= position of (casting unit)
set Unit_Group= units within X of Cast_point
Pick every unit in Unit_Group and do Actions
set run_point= Cast_point with (random number between 100 and XXX) and (random number between 0 and 359) degrees
Unit - Issue picked unit to move run_point
call RemoveLocation (udg_run_point)
call RemoveLocation (udg_Cast_point)
call DestroyGroup (udg_Unit_Group)
This is the most simple. ( I didn`t work on WE so sorry for mistakes (I was making it how I remember triggers))
Hown of Terror

Events


Unit - A unit Begins casting an ability

Conditions


(Ability being cast) Equal to Howl of Terror

Actions


Set POINT_3 = (Position of (Target unit of ability being cast))


Set POINT_2 = (Position of (Casting unit))


Set POINT = ((POINT_3) offset by ((Distance between POINT_2 and POINT_3) + 700.00) towards (Angle from POINT_2 to POINT_3) degrees)


Unit - Order (Target unit of ability being cast) to Move To POINT


Custom script: call RemoveLocation(udg_POINT)


Custom script: call RemoveLocation(udg_POINT_2)


Custom script: call RemoveLocation(udg_POINT_3)
why would you have to detect that?,what happens if point is up from unit and he cant come there because he cant fly......better to scare him on some secondsYou must detect if unit has reached the point, that it has to move. I think it`s kinda pointless making it in GUI.
