- Joined
- Jul 5, 2014
- Messages
- 551
Hi! Is there a way to create a trigger/ability that makes a unit immune to spells, buffs, debuffs but not magic attacks?
Last edited:
One can allow any magic attacker to damage spell immune units in gameplay constants "Gameplay - Magic Immunes Resist" = false
Like you say, it will allow any magic attacker to do that.
Hmm. What about making the Dragons a certain classification and make them invalid targets for all those spells?
If the option for non- exists in targets allowed, that classification might be useful. I am unsure if non-giant exist but if it does it should work. I dont think the classification giant has any special treatment by the game.At this point I'd be willing to do that but I don't know classification that's immune to spells. Mechanic probably the closest thing but it's still can take inner fire and such and this would I think also make the unit repairable.