- Joined
- Apr 8, 2017
- Messages
- 1,605
Help as you can/want
1- Launch dummy
I need to do this without bugs, i need that this "spell" can be usable a lot of times without bugs.
Is there a way these locations cuz there is multiples locations created i think.
2- Wall bounce
As it says, unit bounce with other units or regions or doodads (any its good) as a ball.
Example:
3- Pacific but able to attack - solved by millzy
How to remove the "auto attack" from a unit, i want a unit able to attack but no hostile.
> Must be ordered to attack only - Can attack but only if is ordered
4- Remove HP bar
How to remove it without Locust ability.
-THANKS
1- Launch dummy
I need to do this without bugs, i need that this "spell" can be usable a lot of times without bugs.
-
Launch unit
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Event
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Time - Every 0.02 seconds of game time
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Condition
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Actions
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Set variable - "Missiles" each unit of X type
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Unit group - Pick every unit in Missiles group and...
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Unit - Move Picked unit instantly to ((Position of Picked unit ) offset by 1.00 towards (Facing of Picked unit ) degrees), facing (Facing of Picked unit ) degrees
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Custom script - Call DestroyGroup(udg_Missiles)
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Is there a way these locations cuz there is multiples locations created i think.
2- Wall bounce
As it says, unit bounce with other units or regions or doodads (any its good) as a ball.
Example:

3- Pacific but able to attack - solved by millzy
How to remove the "auto attack" from a unit, i want a unit able to attack but no hostile.
> Must be ordered to attack only - Can attack but only if is ordered
4- Remove HP bar
How to remove it without Locust ability.
-THANKS
Last edited: