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Spell making problem

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That_one_dude

T

That_one_dude

For some reason it seems that every spell i make is unbalanced. How can i balance these spells? Should i give an incrased casting time, cooldown, or mana cost? I made this one spell that does the folowing:

Reduces attack speed, deals damage on contact, puts a penalty on the targets damage, reduces the targets speed, and deals damage over a small period of time.

Yet this spell (with the numbers kinda small) seems to be able to take out any unit with a couple castings.

Help me!
 
Well you have to ballence it in context to all the units, since it weakons an enemy unit, the damage should be a bonus effect and so small, so you relly on the weakoning effect of it more than the damaging effect.

Initial damage should be very low, if not even 1 % of the targets max HP (current HP if that seems too much). The duration should be atmost 30 seconds for normal units and 5-7 ish for heroes to stop it being too lethal. The damage reduction of the target should be about 60% as that will be its main use (weakoning strong units), The speedreduction however should be about only 10% as when speed is lowered it makes it a lot harder for one to retreate so you take a lot more damage. The damage overtime should be slightly more than the average HP regenration rate, on heroes maybe double that.

Lower / increase them if they seem too weak or effective a bit.
 
or you can make it have less than five negative effects on target unit?

once we get a hang of making spells, we tend to forget what kind of spells blizzard made for their heroes and units - nice and simple, two effects maximum...
 
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