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Spells Request

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Level 1
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Aug 27, 2004
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K I'm The Creator Of A Map Called Race Supremacy And I Need Help With Many Spells... I'm Making New 40 Heroes To It But I Cant Make Many Spells So If Anyone Can Helpe Me Here Goes A List Of What I Need...

1- Fly (Target, Cast Range, Mana Cost, Cooldown, Duration)

Lvl-1 Makes A Target Fly With X% Increase In Speed
Lvl-2 Makes A Target Fly With X% Increase In Speed
Lvl-3 Makes A Target Fly With X% Increase In Speed
Lvl-4 Makes A Target Fly With X% Increase In Speed
Lvl-5 Makes A Target Fly With X% Increase In Speed

2-Air Armor(Caster, Cast Time, Mana Cost, Cooldown, Duration)

Lvl-1 Makes The Caster Reduce Piercing Damage By X% But Move Only X% Of Full Speed
Lvl-2 Makes The Caster Reduce Piercing Damage By X% But Move Only X% Of Full Speed
Lvl-3 Makes The Caster Reduce Piercing Damage By X% But Move Only X% Of Full Speed
Lvl-4 Makes The Caster Reduce Piercing Damage By X% But Move Only X% Of Full Speed
Lvl-5 Makes The Caster Reduce Piercing Damage By X% But Move Only X% Of Full Speed

3-Panzer (Caster, Mana Cost, Cooldown, Duration)

Lvl-1 Transform The Caster Into A Tank With X HP Bonus X Armor Bonus Area Effect Damage And Disable The Abilitys But Not XP Gain
Lvl-2 Transform The Caster Into A Tank With X HP Bonus X Armor Bonus Area Effect Damage And Disable The Abilitys But Not XP Gain
Lvl-3 Transform The Caster Into A Tank With X HP Bonus X Armor Bonus Area Effect Damage And Disable The Abilitys But Not XP Gain
Lvl-4 Transform The Caster Into A Tank With X HP Bonus X Armor Bonus Area Effect Damage And Disable The Abilitys But Not XP Gain
Lvl-5 Transform The Caster Into A Tank With X HP Bonus X Armor Bonus Area Effect Damage And Disable The Abilitys But Not XP Gain

4-Repair (Target, Duration, Cooldown, Make Repair Ability Cost Mana And Gold Only)

Lvl-1 Repair Cost X% Less Mana/Gold And Repair X% Faster
Lvl-2 Repair Cost X% Less Mana/Gold And Repair X% Faster
Lvl-3 Repair Cost X% Less Mana/Gold And Repair X% Faster
Lvl-4 Repair Cost X% Less Mana/Gold And Repair X% Faster
Lvl-5 Repair Cost X% Less Mana/Gold And Repair X% Faster

5-Bull Rush (Target, Cast Range, Mana Cost, Cooldown)

Lvl-1 Makes The Unit Rush Into The Target Moving All Units In Its Way (Not Affect Buildings) Do X Damage On The Hit And Stuns The Target For X Seconds
Lvl-2 Makes The Unit Rush Into The Target Moving All Units In Its Way (Not Affect Buildings) Do X Damage On The Hit And Stuns The Target For X Seconds
Lvl-3 Makes The Unit Rush Into The Target Moving All Units In Its Way (Not Affect Buildings) Do X Damage On The Hit And Stuns The Target For X Seconds
Lvl-4 Makes The Unit Rush Into The Target Moving All Units In Its Way (Not Affect Buildings) Do X Damage On The Hit And Stuns The Target For X Seconds
Lvl-5 Makes The Unit Rush Into The Target Moving All Units In Its Way (Not Affect Buildings) Do X Damage On The Hit And Stuns The Target For X Seconds

6-Supreme Charge (Same As Bull Rush)

Lvl-1 Same As Bull Rush But X Multiplyer Hero Damage Instead Of X Damage
Lvl-2 Same As Bull Rush But X Multiplyer Hero Damage Instead Of X Damage
Lvl-3 Same As Bull Rush But X Multiplyer Hero Damage Instead Of X Damage
Lvl-4 Same As Bull Rush But X Multiplyer Hero Damage Instead Of X Damage
Lvl-5 Same As Bull Rush But X Multiplyer Hero Damage Instead Of X Damage

7-Fire Immunity (Caster)

Lvl-1 Takes 20% Less Damage From Any Fire Attack
Lvl-1 Takes 40% Less Damage From Any Fire Attack
Lvl-1 Takes 60% Less Damage From Any Fire Attack
Lvl-1 Takes 80% Less Damage From Any Fire Attack
Lvl-1 Takes 100% Less Damage From Any Fire Attack

8-Corpse Explosion (Target, Cast Range, Mana Cost, Cooldown)

Lvl-1 Explodes A Corpse Doing X% Its HP On A Small Area
Lvl-2 Explodes A Corpse Doing X% Its HP On A Small Area
Lvl-3 Explodes A Corpse Doing X% Its HP On A Medium Area
Lvl-4 Explodes A Corpse Doing X% Its HP On A Large Area
Lvl-5 Explodes A Corpse Doing X% Its HP On A Large Area

9-Bat Form (Caster, Mana Cost, Cooldown, Duration)

Lvl-1 Transform The Hero Into A Bat (Each Lvl Gives A New Ability)
Lvl-2 Transform The Hero Into A Bat (Each Lvl Gives A New Ability)
Lvl-3 Transform The Hero Into A Bat (Each Lvl Gives A New Ability)
Lvl-4 Transform The Hero Into A Bat (Each Lvl Gives A New Ability)
Lvl-5 Transform The Hero Into A Bat (Each Lvl Gives A New Ability)

10-Pounce (Target, Cast Range, Mana Cost, Cooldown)

Lvl-1 Jump Into The Target Doing X More Damage
Lvl-2 Jump Into The Target Doing X More Damage
Lvl-3 Jump Into The Target Doing X More Damage And A 2x Critical 10% Chance
Lvl-4 Jump Into The Target Doing X More Damage
Lvl-5 Jump Into The Target Doing X More Damage And A 3x Critical 20% Chance

11-Immortality (Caster, No Cooldown)

Lvl-1 If The Unit Dies It Ressurrect Instant With X% HP And Mana But Loses 1 Lvl
Lvl-2 If The Unit Dies It Ressurrect Instant With X% HP And Mana But Loses 1 Lvl
Lvl-3 If The Unit Dies It Ressurrect Instant With X% HP And Mana But Loses 1 Lvl
Lvl-4 If The Unit Dies It Ressurrect Instant With X% HP And Mana But Loses 1 Lvl
Lvl-5 If The Unit Dies It Ressurrect Instant With X% HP And Mana But Loses 1 Lvl

12-Kamikaze (Caster, Mana Cost)

Lvl-1 A Countdown Begins Up The Caster Head When It Finishes He Dies And Increase The Damage Done By Payback Ability By X
Lvl-2 A Countdown Begins Up The Caster Head When It Finishes He Dies And Increase The Damage Done By Payback Ability By X
Lvl-3 A Countdown Begins Up The Caster Head When It Finishes He Dies And Increase The Damage Done By Payback Ability By X
Lvl-4 A Countdown Begins Up The Caster Head When It Finishes He Dies And Increase The Damage Done By Payback Ability By X
Lvl-5 A Countdown Begins Up The Caster Head When It Finishes He Dies And Increase The Damage Done By Payback Ability By X

13-Payback (Area, Trigger)

Lvl-1 When The Caster Dies He Does X% Of Its HP On A Small Area
Lvl-2 When The Caster Dies He Does X% Of Its HP On A Small Area
Lvl-3 When The Caster Dies He Does X% Of Its HP On A Medium Area
Lvl-4 When The Caster Dies He Does X% Of Its HP On A Medium Area
Lvl-5 When The Caster Dies He Does X% Of Its HP On A Large Area

14-Vital Strike (Same As Critial Strike But Only Work On Heroes)

Lvl-1 X Times Damage With X% Chance
Lvl-2 X Times Damage With X% Chance
Lvl-3 X Times Damage With X% Chance
Lvl-4 X Times Damage With X% Chance
Lvl-5 X Times Damage With X% Chance

15-Dispelling Arrow (Target, Cast Range, Mana Cost, Cooldown, Auto-Cast)

Lvl-1 X Damage X% Chance Of Dispelling Target
Lvl-2 X Damage X% Chance Of Dispelling Target
Lvl-3 X Damage X% Chance Of Dispelling Target
Lvl-4 X Damage X% Chance Of Dispelling Target
Lvl-5 X Damage X% Chance Of Dispelling Target

16-Dispelling Aura (Aura, Turn Off By Mana Cost)

Lvl-1 X Distance No Spell Can Enter Or Be Cast
Lvl-1 X Distance No Spell Can Enter Or Be Cast
Lvl-1 X Distance No Spell Can Enter Or Be Cast
Lvl-1 X Distance No Spell Can Enter Or Be Cast
Lvl-1 X Distance No Spell Can Enter Or Be Cast

17-Tough Big Head (Caster)

Lvl-1 X% Chance Of Ignoring Stun
Lvl-2 X% Chance Of Ignoring Stun
Lvl-3 X% Chance Of Ignoring Stun
Lvl-4 X% Chance Of Ignoring Stun
Lvl-5 X% Chance Of Ignoring Stun

18-Sneak Attack (Caster)

Lvl-1 X More Damage On Wind Walk Backstab And X Critical X% Chance On The Same Hit
Lvl-2 X More Damage On Wind Walk Backstab And X Critical X% Chance On The Same Hit
Lvl-3 X More Damage On Wind Walk Backstab And X Critical X% Chance On The Same Hit
Lvl-4 X More Damage On Wind Walk Backstab And X Critical X% Chance On The Same Hit
Lvl-5 X More Damage On Wind Walk Backstab And X Critical X% Chance On The Same Hit

19-Improved Evasion (Caster)

Lvl-1 X% Chance Of Not Being Hit By Anything Harmfull
Lvl-2 X% Chance Of Not Being Hit By Anything Harmfull
Lvl-3 X% Chance Of Not Being Hit By Anything Harmfull
Lvl-4 X% Chance Of Not Being Hit By Anything Harmfull
Lvl-5 X% Chance Of Not Being Hit By Anything Harmfull

20-A Thousand Blades (Target, Cast Range, Mana Cost, Cooldown)

Lvl-1 Does X Attacks On The Same Target.
Lvl-2 Does X Attacks On The Same Target.
Lvl-3 Does X Attacks On The Same Target.
Lvl-4 Does X Attacks On The Same Target.
Lvl-5 Does X Attacks On The Same Target.

Well I Know I Need A Lot Of Things But If Anyone Can Help Me For Sure Will Have Its Credits On My Map =)
 
Level 9
Joined
Jun 10, 2004
Messages
594
40 new heroes? And you aren't good in spells? Good Luck - you'll need it!

1) Base it off Metamorphosis.
2) Base it off Defend.
3) Base it off Robo-Goblin Form.
4) Edit the Repair ability, trigger the mana loss.
5) Check out my Charge spell.
6) Same as above.
7) I know of no bug-free, professional-looking way to do this.
8) Check out the Corpse Explosion spells on this site. You might have to trigger the damage.
9) Base it off Metamorphosis.
10) Check out the Jump spell.
11) Add/remove the Ressurection spell. Trigger the level loss.
12) Use Floating Text. Trigger the damage.
13) Trigger the damage or use AoE Damage Upon Death.
14) Use Critical Strike.
15) When the unit attacks, set a variable to a random number. If the variable is equal to that number, then use a dummy unit to Purge the target.
16) Every second, order a dummy unit to cast a dummy Silence at the position of the hero.
17) Please go into more detail.
18) Try an Engineering Upgrade trick.
19) That is Evasion.
20) Look for the Multi-Attack spells on the site.

~The_Raven
 
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