- Made a skill that works! Almost. Skill-LVL use question.[/b]
- Hello all, this is my first post and it's concerning a triggering issue (or so I hope).
- I'm relatively new to all this, so most probably the solution to my problem will be a simple one (or at least I hope so).
- Here's the skill I want to create:
- [QUOTE][img]http://i43.photobucket.com/albums/e394/DotA_Icons/BTNTransmute.png[/img]
- [font=Arial][size=3][color=#99CCFF][b]Mammon’s Fury[/b][/color][/size][/font]
- Vingdal, Mammon Servant sacrifices 2/3 of his money to land a devastating strike!
- [color=#FFCC33]Level 1[/color] – dmg = Used amount of money x 1
- [color=#FFCC33]Level 2[/color] – dmg = Used amount of money x 1.5
- [color=#FFCC33]Level 3[/color] – dmg = Used amount of money x 2
- Vingdal strikes an enemy unit with amplified damage using all his money. On lvl 3 = 1500g = 2000 dmg[/QUOTE]
- I managed to do everything except the increased lvl damage.
- I used the formula: 0.5 + LVL/2
- This schould get 1 for LVL 1, 1.5 for LVL 2 and 2 for LVL 3
- But why isn't it working?
- Here's the code:
- [CODE]Unit- Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (MammonDamageCount x [B](0.50 + ((Real((Level of Mammon's Fury for (Picked unit)))) / 2.00)))[/B] damage of attack type Normal and damage type Divine
- [/CODE]
- Note that 'MammonDamageCount' has the formula: Actual Gold x 0.67
- When I try it out it always gives me the damage times 1.
- Does anybody know what's wrong with my code?
- Thanks in advance!
- Erandir
- PS.: it's my first code ever so be patient with me :)
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