i have been having a problem implementing damage to a custom made skill(im making a map with triggers for the first time). can anyone lend me some aid tips and suggestions on what i am doing wrong?
the concept of wat i am trying to do is.
heroes have passive skills such as the one shown called Rune of Earth. they deal damage by using items only because i took off their attack function. wen i use the item Strike of earth, i want to make the damage change depending on the level of Rune of Earth. this goes for all the other items i am going to make for this map as well. each item's damage or use is increased depending on the level of the Rune(skill) your hero has.
just to clarify again if it didnt make sense before.
---if i have the skill rune of fire and i have an item called strike of fire. i want it to deal 100 damage if rune of fire is lvl 1, 150 if its lvl 2, and so on.
any help is much appreciated, thanks!
the concept of wat i am trying to do is.
heroes have passive skills such as the one shown called Rune of Earth. they deal damage by using items only because i took off their attack function. wen i use the item Strike of earth, i want to make the damage change depending on the level of Rune of Earth. this goes for all the other items i am going to make for this map as well. each item's damage or use is increased depending on the level of the Rune(skill) your hero has.
just to clarify again if it didnt make sense before.
---if i have the skill rune of fire and i have an item called strike of fire. i want it to deal 100 damage if rune of fire is lvl 1, 150 if its lvl 2, and so on.
any help is much appreciated, thanks!