Spell Jass Code required

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Jun 29, 2025
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Hi guys. Its me again. I hope I post this in the right section of the forum. I have 12 mega spell requirement. If you guys know how to code using JASS or just simple GUI it would be great. Below are the list of spells that I am required to create. Each will be furthered with its own details and description.

1. The Skies Descend
2. MMOOOMMMM !!!
3. Ultimate Dragon Spell (Limit Break)
4. Final Spark
5. Hurricane
6. Tsunami
7. Thunderstorm
8. Fire Spin
9. Prominence
10. Vine's Fury
11. Inferno
12. Terra Force Destroyer



1. The Skies Descend
This is a spell that originates from League of Legends's Aurelion Sol's ulti. The spell animation speaks for itself. If anyone thinks its possible to recreate this spell in JASS form I suppose in Warcraft 3 World Editor?

2. MMOOOMMMM !!!
This is also a spell that originates from League of Legend's Smolder's ulti. The spell is basically a cool fire from the top to the ground below blowing like a wave forward. Also, is it possible to recreate this in JASS form?

3. Ultimate Dragon Spell (Limit Break)
This is an item spell from the map Dota Extreme 1.11e by WeiKiat. If anyone of you had played it before you will know how the spell works. Collect 12 Dragon Gem and the limit break will activate if your hero health is below a certain threshold (red life). Anyone knows the code for this activation spell? Maybe self-made instead of asking the author?

4. Final Spark
This is a spell from League of Legend's Lux ulti. I am sure most of you are familiar if you've played this hero in LoL. It is a laser beam light fired after a brief channel. Possible JASS code in World Editor?

5. Hurricane
This spell is pretty self-explanatory. Its basically in the tornado/wind niche. But hurricane is the ulti for this niche. I will describe the spell in words. It is basically like whirlpool but in wind form. Large, Circled, definitely not like Warcraft 3's Tornado. Can you picture that in JASS code?

6. Tsunami
This spell is either Dota 2's Kunkka's or League of Legend's Nami's Tidal Wave. It works the same way, similar. JASS code for this one?

7. Thunderstorm
This spell originates from Starcraft Brood War's Protoss's High Templar's Psionic Storm. I was wondering what if we can recreate it in Warcraft 3 mode, exactly the same. AoE damage, lightning striking random enemies inside the storm, then it disappears.

8. Fire Spin
I am sure many of you guys played Pokemon when young right? This one is no stranger. It belongs to the great and legendary Charizard. Anyone can recreate this spell in JASS form? With fires blazing from the caster and burning the enemy inside a circle of fire, laying waste to its adversary?

9. Prominence
This spell is inspired from Angel Arena if I am not mistaken. There is one hero that can cast this spell but I would like to recreate this as opposing to Dota's Luna's Eclipse. Whereby she's the moon night form, this is the sunburning form, a little bit like Dota's Phoenix's Supernova. Jass code anyone?

10. Vine's Fury
This spell is basically Dota 2's Nature's Prophet's ulti Wrath of Nature, with Vines entangling enemy heroes all over the map when casted. I was wondering if this spell can be recreated in JASS form World Editor?

11. Inferno
This spell is the counterpart for Crystal Maiden's Freezing Field. Where she is the ice cold version of the spell, Inferno is the burning, hot and hell of its opposite. My vision for this spell is there is a mix of rain of fire as well of land destruction. Think of it like hell or the part/scene in the movie 300 spartans where Athens was torned and burned to cinders. How would this spell look like in JASS code?

12. Terra Force Destroyer
This last spell requirement originates from Digimon's Black/Wargreymon's signature move in Rumble Arena. Its actually called terra force or terra destroyer but i renamed it. Lol, my creativity. ;) Anyone care to recreate this magic moment in World Editor in JASS code?

So there you have it guys, my spells requirement in my upcoming project, Magic of Nirvana. I know my demands are not little however, any contributions in terms of JASS code or GUI will be much appreciated and I will definitely credit you guys massively in my project. I will include your name in my maps. Regards.
 
(Edit - I moved it to Requests)

This post might serve better in the Requests forum since you're not really looking for help to get started. Anyway...

1) GUI already uses and relies on Jass. A map can either use Jass or Lua as it's scripting language and all of it's triggers compile into whichever one you choose (Jass is chosen by default). Some reasons as to why you'd design something in GUI, 1. You don't know how to use Jass/Lua, 2. Your map has existing GUI systems/variables/triggers that need to be interfaced with, 3. You want non-coders to be able to modify the logic, 4. It's easier/faster to create it in GUI.

2) You never told us which version of Warcraft 3 you're using. That changes everything.

3) These descriptions are too vague and this post has ~10+ hours of content requests. I'd suggest spending an hour getting it organized and answering most questions before they have to be asked. Adding links to other games instead of saying "it's like X from LoL" would be nice. Remember that there's near endless ways to go about making something, so to save the volunteer helpers time I suggest explaining precisely what you want. Plus people will be more likely to help if they know exactly what they're getting into and what's required of them.

4) Tell us about your map in greater detail. How does it play? What are the limitations? How many units will be using these spells? Do the spells need to be MPI, MUI, or neither? If you're unsure as to what those terms mean I suggest looking them up on Hive.
 
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Hi Daffa, I've seen your spell works and apparently downloaded some. Would be glad if you know how to replicate this spells within Warcraft 3 construct. Just my two-cents.
 
I'd like to take a stab at skills 1-3, though I'm not entirely sure how Skill 3 (Limit Break) is supposed to work once it's active.

Skill 1 is a target AoE stun after a falling star crashes on the ground that also knocks enemies airborne (once upgraded). The upgraded version unleashes a devastating massive AoE blast that damages and slow enemies caught within it.

Skill 2 is a line-traversing skill that damages enemies within its vicinity. Not that much different from Carrion Swarm.

Skill 3 — again, apart from the required HP threshold, I'm not sure what the ability does.
 
Hi Daffa, I've seen your spell works and apparently downloaded some. Would be glad if you know how to replicate this spells within Warcraft 3 construct. Just my two-cents.
I usually need detailed information of needed spells because people can be very specific with their variations. As such, with exception of Inferno, I need some sort of descriptive to be sure we are aligned on the spell specifics (because otherwise there might be major editing down the line due to different interpretation of the same spell).

For example, you can link a wiki of the spell page, or a video containing said spell in their original game.

However, most if not all of this list should be doable in Jass and GUI, assuming they mostly follow the spell deal damage scheme, some easier than others.

A lot of spell might be too easy which is insufficient to warrant a resources in spell and systems section
 
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