- Joined
- Jun 11, 2009
- Messages
- 151
It wont doing anything!
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Spirit Break
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Events
- Unit - A unit Is attacked
- Conditions
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Actions
- Set Caster = (Attacked unit)
- Set Target = (Attacking unit)
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Set tempPoint = (Position of Caster)
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Do Multiple ActionsFor each (Integer A) from 1 to 100, do (Actions)
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Loop - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Caster has buff Spirit Break (Aura)) Equal to (==) True
- (Integer A) Equal to (==) 15
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Then - Actions
- Unit - Create 1 Dummy Caster for (Owner of Caster) at tempPoint facing Default building facing (270.0) degrees
- Unit - Add Spirit Break[dummy] to (Last created unit)
- Unit - Set level of Spirit Break[dummy] for (Last created unit) to (Level of Spirit Break for Caster)
- Unit - Order (Last created unit) to Human Mountain King - Storm Bolt Target
- Wait until ((Target has buff Spirit Break (Stun)) Equal to (==) True), checking every 0.10 seconds
- Unit - Remove (Last created unit) from the game
- Else - Actions
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Do Multiple ActionsFor each (Integer A) from 1 to 100, do (Actions)
- Custom script: call RemoveLocation (udg_tempPoint)
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Events