I'd be delighted if someone would take a look and see why that doesn't work
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Infernal Bulwark
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Events
- Unit - A unit starts the effect of an Ability
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Conditions
- (Ability being cast) Equal to Infernal Bulwark
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Actions
- Set Tempplayer = (Triggering player)
- Set Tempunit = (Triggering unit)
- Set Temppoint = (Position of (Triggering unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Tempunit has buff Infernal Bulwark ) Equal to True
- (Tempunit has buff Infernal Bulwark Armor) Equal to False
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Then - Actions
- Unit - Create 1 Dummy for Tempplayer at Temppoint facing default building facing degrees
- Custom script: call RemoveLocation(udg_Temppoint)
- Set Dummy = (Last created unit)
- Unit - Add Infernal Bulwark armor to Dummy
- Unit - Add a 0.20 second generic expiration timer to Dummy
- Unit - Order Dummy to Human Priest: Inner Fire Tempunit
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Tempunit has buff Infernalny Bulwark) Equal to False
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Then - Actions
- Unit - Remove Infernal Bulwark Armor buff from Tempunit
- Else - Actions
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If - Conditions
- Else - Actions
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If - Conditions
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Events