I looked up the other posts and did the similar thing but seems not working (I'm just starting)
Wanted to make an aura that will have 50% chance to charm the attacking unit for the attacked unit
Wanted to make an aura that will have 50% chance to charm the attacking unit for the attacked unit
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Aura of Persuasion
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Events
- Unit - A unit is Attacked
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Conditions
- (((Attacked unit) has buff Aura of Persuasion ) Equal to True) and ((Level of Aura of Persuasion for (Attacked unit)) Equal to 1)
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Actions
- Set Aura_i = (Random integer number between 1 and 100)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Aura_i Lesser than or Equal to 50
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Then - Actions
- Set Temppoint = (Position of (Attacked unit))
- Unit - Create 1 Dummy for (Owner of (Attacked unit)) at Temppoint facing generic building facing degrees
- Custom script: call RemoveLocation(udg_Temppoint)
- Unit - Add Possession dummy Level 3 to (Last created unit)
- Unit - Add a 1.00 second generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Undead - Banshee: Possession (Attacking unit)
- Unit - Remove Possession dummy Level 3 from (Last created unit)
- Else - Actions
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If - Conditions
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Events