- Joined
- Jun 11, 2009
- Messages
- 151
It wont doing anything!
-
Spirit Break
-

Events
-


Unit - A unit Is attacked
-
-

Conditions
-

Actions
-


Set Caster = (Attacked unit)
-


Set Target = (Attacking unit)
-


Set tempPoint = (Position of Caster)
-



Do Multiple ActionsFor each (Integer A) from 1 to 100, do (Actions)
-




Loop - Actions
-





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
-







(Caster has buff Spirit Break (Aura)) Equal to (==) True
-







(Integer A) Equal to (==) 15
-
-






Then - Actions
-







Unit - Create 1 Dummy Caster for (Owner of Caster) at tempPoint facing Default building facing (270.0) degrees
-







Unit - Add Spirit Break[dummy] to (Last created unit)
-







Unit - Set level of Spirit Break[dummy] for (Last created unit) to (Level of Spirit Break for Caster)
-







Unit - Order (Last created unit) to Human Mountain King - Storm Bolt Target
-







Wait until ((Target has buff Spirit Break (Stun)) Equal to (==) True), checking every 0.10 seconds
-







Unit - Remove (Last created unit) from the game
-
-






Else - Actions
-
-
-
-
-


Custom script: call RemoveLocation (udg_tempPoint)
-
-
