- Joined
- Mar 12, 2006
- Messages
- 19
I need some advice on the creation of a couple skills/spells. (not using jass)
First, how could I approach a strafe (a skill where you shoot arrows at multiple enemies- this was used in diablo duels)? Basically, depending on how many enemies are near, you shoot multiple arrows at once in different directions. I should be able to set a maximum targets though. And be able to turn it on/off, like freezing arrows.
Second, also thinking of diablo here, how could I approach a "blaze," a fire sorc. skill where the sorceress leaves a trail of fire? I would like to base this off burning oil if at all possible, as this would allow me to easily change the duration and damage of the fire. However, triggers if I must. Just note that I don't want fire to stack... that is, I want an even trail of fire. I don't just want a trigger where fire is generated wherever she is standing, cuz if she is standing still obviously you get a really thick, stacked fire. I want her to leave a nice trail. Any idea how this could be done? (again, basing off burning oil is good, because I don't think there's a way of placing natural fire via triggers, I think you'd have to use a unit with a fire model). Would be nice to turn on/off, such as in freezing arrows.
Next, is there a way of adding features "data" to an existing spell? For example lets say I have inner fire but want it to give me extra armour. Is there a way of adding a data line that would let me tweak that, instead of finding a new base spell? (note: that example was random, that would obviously be quite easy)
Lastly, does anyone know somewhere where the codes for spell descriptions are listed? For example, if I want to say in my description of "strafe," Lvl 1: X dmg; Lvl 2: X dmg, Lvl 3: X dmg... the codes that would let me link the description with the data/stats
Thanks in advance for assistance on any of this
Kevin
First, how could I approach a strafe (a skill where you shoot arrows at multiple enemies- this was used in diablo duels)? Basically, depending on how many enemies are near, you shoot multiple arrows at once in different directions. I should be able to set a maximum targets though. And be able to turn it on/off, like freezing arrows.
Second, also thinking of diablo here, how could I approach a "blaze," a fire sorc. skill where the sorceress leaves a trail of fire? I would like to base this off burning oil if at all possible, as this would allow me to easily change the duration and damage of the fire. However, triggers if I must. Just note that I don't want fire to stack... that is, I want an even trail of fire. I don't just want a trigger where fire is generated wherever she is standing, cuz if she is standing still obviously you get a really thick, stacked fire. I want her to leave a nice trail. Any idea how this could be done? (again, basing off burning oil is good, because I don't think there's a way of placing natural fire via triggers, I think you'd have to use a unit with a fire model). Would be nice to turn on/off, such as in freezing arrows.
Next, is there a way of adding features "data" to an existing spell? For example lets say I have inner fire but want it to give me extra armour. Is there a way of adding a data line that would let me tweak that, instead of finding a new base spell? (note: that example was random, that would obviously be quite easy)
Lastly, does anyone know somewhere where the codes for spell descriptions are listed? For example, if I want to say in my description of "strafe," Lvl 1: X dmg; Lvl 2: X dmg, Lvl 3: X dmg... the codes that would let me link the description with the data/stats
Thanks in advance for assistance on any of this
Kevin
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