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Spell Help

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Level 3
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Sep 21, 2010
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I came up with some ideas of awesome spells & abilities to put into my project, but don't exactly know how to bring them about. Any suggestions or hints would be nice. They are:

New Abilities

Quarry- Assign Slaves to attack this Quarry to gain Stone. For each 4 Slaves attacking, there should be 1 that is repairing the Quarry.

Multishot- Gives the Sharpshooter a 20% chance of shooting 2 extra arrows.

Blood Surge- Replenish the life of a target friendly unit. Each mana point heals 2 hitpoints.

Shrink Curse- Decreases a target enemy unit's attack rate by 90%, but the movement speed is vastly increased by 200% for 30 seconds.

Troops of Doom- The Chaos Warriors augment each other during battle, increasing their effectiveness. The bigger the troops, the better they are. Increases regeneration and speed.

Regenerate Wood- Target a tree to starts regeneration of wood.

Heatseak Acid- Give the Poison Flingers missiles the ability to home on units.

Confuse- Makes the Hawk move with incredible speed, making it impossible for enemy units to target him for a few seconds.

Fumble- Disrupts an enemy units from what it is doing, causing spells to fail and orders to be misunderstood.

Mind Ravel- A charm that slowly drives an enemy caster insane, draining its mana and health away.

Mine Stone- Each attack against a Quarry gains some Stone (resources).

Paralysing Vine- Binds a target unit with a powerful stunning herb, draining 15 life per second and holding it in place for 30 seconds.

Regrowth- Slowly generates lumber to the ressource storage.

Strafe- The Sharpshooter fires a single arrow and magically splits it into several, launching them at multiple enemies. |n|n|cffffcc00Level 1|r - 50 damage per target. |n|cffffcc00Level 2|r - 100 damage per target. |n|cffffcc00Level 3|r - 200 damage per target.

Crippling Blow- Gives the Warboss 5 bonus damage and a 10% chance to cripple the unit he attacks.

Dash- The Frost Lizard starts to run, becoming faster for a short period of time. Lasts 30 seconds.

Bribe- Bribe an enemy unit to join your forces. |n|n|cffffcc00Level 1|r - 50 gold per food used. |n|cffffcc00Level 2|r - 25 gold per food used. |n|cffffcc00Level 3|r - Free.

Kleptomaniac Aura- Gives a chance to steal money while attacking an enemy. |n|n|cffffcc00Level 1|r - 15% chance to steal 1-5 gold, . |n|cffffcc00Level 2|r - 15% chance to steal 2-15 gold. |n|cffffcc00Level 3|r - 15% chance to steal 3 - 25 gold

Poised Meat- Poisons the food in an enemy farm rendering it useless. |n|n|cffffcc00Level 1|r - Lasts 20 Seconds. |n|cffffcc00Level 2|r - Lasts 40 seconds. |n|cffffcc00Level 3|r - Permanent.

Siphon Gold- Steals Gold from a target enemy hero. |nLasts 6 seconds. |n|n|cffffcc00Level 1|r - 40 gold stolen per second. |n|cffffcc00Level 2|r - 80 gold stolen per second. |n|cffffcc00Level 3|r - 120 gold stolen per second.

Summon Goldmine- Summons a goldmine at target location containing 12000 gold.

Tough Skin- The Warboss's toughened skin gives him a 15% chance to reduce damage dealt by enemy units. Damage may not be reduced beyond 2.

Extract Soul- Extracts the soul of a nearby corpse so it can be used to create a new body, which it inhabits to becoe a new unit.

Incante Arbitere Infernis- Netling Imps strongest disruption spell; this spell sends either your or the enemy`s Hero back to their headquarters.

Incante Morbide- Cursed hallucination spell that affects the being` mind, giving him the feeling that the flesh falls off him. Woe the one who is under the influence of this curse, as he will receive 50% additional damage then normal. Cannot be cast at heroes or structures.

Rebirth- Gives a 10% chance of taking over the soul of the unit attacked, giving you permanent control of it, but destroying the lost souls original form. If targeted on creeps, the target cannot be higher than level 8.

Bloodletting- Puts a target friendly chaos unit to sleep and converts it into a chaos rider.

Disintegration- Multipurpose chaos magic, either stuns an enemy for a level dependant period of time, harms mechanical units or shatters items carried by heroes.

Mind Assault- When the insanity of the Mind Flayer reaches its peak, they can emit a powerful, psionic wave outwards from them, which drains spell casters to lose a great deal of their magical abilities, and damaging them through this loss.

Gate of Idramm- The Galapos Mage creates a magical portal that causes al units to move toward, then teleport them a random place on the map. Lasts 5 seconds. |n|n|cffffcc00Level 1|r - Lasts 5 seconds. |n|cffffcc00Level 2|r - Lasts 10 seconds. |n|cffffcc00Level 3|r - Lasts 15 seconds.

Goodberry- Gives the hero 3 goodberries, each with potent healing magics that heal 200 hitpoints over 15 seconds.

Magic Prison- Surrounds the selected area with magic bars, imprisoning the units inside for 20 seconds or untill they break free.

Minute Meteor- The hero summons meteors to charge the next 10 attacks with bonus fire damage. |n|n|cffffcc00Level 1|r - 15 Bonus Damage. |n|cffffcc00Level 2|r - 25 Bonus Damage. |n|cffffcc00Level 3|r - 35 Bonus Damage

Stop Time- Stops the time for 15 seconds, freezing all units except the Galapos Mage.

Charm Strike- Gives a 3% chance of taking control of a target enemy unit on each attack.

Displacement- This spell sends any unit back to their headquarters.

Sudden Death- Gives a 35% chance to instantly kill a unit.

Sudden Pain- Gives a 15% chance to deal 1000 bonus damage.

Thanx.
 
Level 6
Joined
Dec 9, 2007
Messages
208
Shrink Curse: Use Cripple and set the atk speed to what ever you want and the movement to a negative value. In your example as: 90 ms: -200

Confuse: Create a base spell on Frenzy etc or any spell that can give movement speed. Then make a trigger when a players targets the bird the trigger checks for team and buff (frenzy buff) and then clear the target.

Dash: Just make a standard frenzy/berserk buff and set movement speed to what you want.

Stop Time: This is an ultimate from DotA (Void if I remember correctly. Try looking into the spell section before asking.)

Sudden Pain: If this is on attack, then just use critical and set the bonus damage instead of damage multiplier.

Tough Skin: This is a standard spell for Stone Giants (Night Elf TFT Units) or something just around.

I know this is far from all of them, but this is the most simple.

Good luck
ps. God dammit that's a long list!
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Yeah, Ramza's right
You CANNOT depends TOTALLY on people, you gotta start sorting things for yourselves once in awhile
It'd be good for you and the community, and also, helps you to understand better
However, I'll see what I can do about your requests, I'll post the test map once it's done.
Remember: Experience is the best teacher.
 
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