- Joined
- Jun 16, 2007
- Messages
- 21
Sorry for posting in here. Probably makes your job harder.
Anyways, i have several spells i planned out for Dudester. Here is the list of them (And i tried them, which most of them failed.)
1. Dudester's Car(Summons a Car. I based this one out of Water Ele.)
2. Gra-nade (Throws a grenade, explodes. Flame strike effect. Tried making the visual, failed...)
3. ??? (Er..sorry.)
4. Noobpwner (Which i can already do.)
Gra-nade is supposed to be spelt like that, to give it some spicing up.
Hope you can understand some of my slang, like "Ele." Which you should figure out on your own, if your a true WC3 player
Anyways, ill need help with Gra-nade, and Dudester's Car.
Problems: Dudester's Car
1. Just one. Anyways, i want it to load, explode on death (kills), unload and umm.. The other one. I also want it to attack.
Its supposed to be a slow, firing rocket launcher doing 200 damage about.
This is what happens: The siege tank(model) goes towards the enemy, and starts shooting really fast like in DoBRP (aspeed 999 attack loop.) But the missile never comes out.
Stats: Speed: 2500 (Was fooling around a little, but yeah that was to test if the missile came out.)
Missile Arc: Random number.
Damage dice and all that stuff: Random numbers (for now.) The attack speed is very fast, and it can target ground. The ability based out of Water Ele, and the car based out of goblin zepplin.
2. Gra-nade
Err. Based it out of Acid Bomb. Made every single dmg 0 (for now...) visual Demolisher and Flame Strike and Buff: Flame Strike.
This is what happens:
Flame Strike appears on Dudester, but also on the enemy. The demolisher cant be seen or heard, but the Flame Buff works.
???
Help appreciated
-9 year old WC3 Mapper known as Mini_Kirby98
P.S: If this message is too long, once again im sorry. (Must respect elders.)
(Nick me Kirby98. =\) :_:
Anyways, i have several spells i planned out for Dudester. Here is the list of them (And i tried them, which most of them failed.)
1. Dudester's Car(Summons a Car. I based this one out of Water Ele.)
2. Gra-nade (Throws a grenade, explodes. Flame strike effect. Tried making the visual, failed...)
3. ??? (Er..sorry.)
4. Noobpwner (Which i can already do.)
Gra-nade is supposed to be spelt like that, to give it some spicing up.
Hope you can understand some of my slang, like "Ele." Which you should figure out on your own, if your a true WC3 player
Anyways, ill need help with Gra-nade, and Dudester's Car.
Problems: Dudester's Car
1. Just one. Anyways, i want it to load, explode on death (kills), unload and umm.. The other one. I also want it to attack.
Its supposed to be a slow, firing rocket launcher doing 200 damage about.
This is what happens: The siege tank(model) goes towards the enemy, and starts shooting really fast like in DoBRP (aspeed 999 attack loop.) But the missile never comes out.
Stats: Speed: 2500 (Was fooling around a little, but yeah that was to test if the missile came out.)
Missile Arc: Random number.
Damage dice and all that stuff: Random numbers (for now.) The attack speed is very fast, and it can target ground. The ability based out of Water Ele, and the car based out of goblin zepplin.
2. Gra-nade
Err. Based it out of Acid Bomb. Made every single dmg 0 (for now...) visual Demolisher and Flame Strike and Buff: Flame Strike.
This is what happens:
Flame Strike appears on Dudester, but also on the enemy. The demolisher cant be seen or heard, but the Flame Buff works.
???
Help appreciated
-9 year old WC3 Mapper known as Mini_Kirby98
P.S: If this message is too long, once again im sorry. (Must respect elders.)
(Nick me Kirby98. =\) :_: