Ah no worries, glad to hear!
I'm using the most up to date version at the moment, Also, before I forget, I made changes to avoid leaks, check the link for the newer Ver Bodacious Butterfly.
Ty for your help, i got it set up on my map, dealing 5 x Hero Level x Hero Agility, as i wanted originally

Added Credits To Map.
however one thing i couldnt get working, is i want it to play a hero animation, before the cast, then activate another animation for the duration of the spell, then turn of the animation, to go back to normal after
i thought to try some stuff but it didnt work, any idea how i can do that?
Basically i want it to use "Morph" before spell cast, then "Stand Alternate Ready" for the duration of the spell, then "Morpth" at end of the spell
So Casting, it Animation Morph for 1.5seconds then, isntantly after stay in Stand Alternate Ready, for 2.5 seconds, then Morph Alternate for 1.4 seconds.
Art Animation, so changes model style
Something like this, but obviously working, the first part works fine, second part and 3rd doesnt.
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Animation
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to |cff808080EyeBeam|r
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Then - Actions
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Animation - Play (Casting unit)'s morph animation
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Wait 1.50 seconds
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Animation - Play (Casting unit)'s stand,alternate,ready animation
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Wait 2.50 seconds
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Animation - Play (Casting unit)'s alternate,morph animation
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Else - Actions