Need a passive ability which gives a chance to evade any damage type like a Faceless Void (backtrack) has (if ever played dota). have no idea how to make it.
Maybe you can save damage a unit takes in a variable and then heal it by the same amount?
You can add chances for the trigger to work and it will be ok i guess.
http://www.hiveworkshop.com/forums/pastebin.php?id=x4xd5j
Theres an option that automatically detecs damage taken.
I know I'm not very good with triggers, but wouldn't there be a problem if the spell that the unit is supposed to dodge kills it?
I Saw this option. It's called "Damage taken" but it's not working.http://www.hiveworkshop.com/forums/pastebin.php?id=x4xd5j
Theres an option that automatically detecs damage taken.
I Saw this option. It's called "Damage taken" but it's not working.
Conditions
(Random integer number between 1 and 5) less than or equal to (Level of Will to life for (Triggering unit)
I cannot find "bla bla bla bla" in the Actions, could you please redirect me?
Did you turn off your fixed random seed, by the way?t_t no again
Yes sure.Open your brain,right click and press "fast start".Then after your brain starts working you should be able to find it
With bla bla bla i meant the actions he wants.
Yes i turned it off!!!!!!! It's killing me! Not workin'
People I need this spell! Help please!!!
I didn't really understand what you mean... Where can I find this "brain" thingy? I don't believe it's regural action, 'cause when I right-click on a regular action it has no option similar to "fast start"... please help me!
No, what I want is the "bla bla bla bla" not "bla bla bla"!
works if you place the unit on the map to start with and use the event as a specific unit like so
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (Damage taken))
as in place the unit in editor then remove it with a trigger if its not picked or change owner if it is picked
Events
Unit - Mountain King 0000 <gen> Takes damage
cos the (damage taken) is a (event response)
Event "Attacked" won't work because the unit is being attacked and didn't get any damage yet ('cause of the unit's attack animation, bakswing animation, damage point animation).