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- Feb 4, 2008
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- 3,506
Spell Development [Vers: 1.18]
As some of you already know (And the rest of you when you read this), I’m the Diablo III spell creator. Currently I’m implanting the new spells into the Diablo III map (Version 1.18)... So I just wanted to keep you assure of how far I currently are in that process.
As some of you already know (And the rest of you when you read this), I’m the Diablo III spell creator. Currently I’m implanting the new spells into the Diablo III map (Version 1.18)... So I just wanted to keep you assure of how far I currently are in that process.
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Skull Bomb
|
Mana Cost:
| 100 |
Cooldown:
| 10 Seconds. |
Description:
| The Witch Doctor throws a haunted skull at an enemy unit or an owned mongrel. Upon impact the skull explodes; dealing damage instantly plus some damage each second for 12 seconds to enemy nearby units. If the skull is thrown at a mongrel a secondary effect are bestowed upon the mongrel (Either bonus fire damage or immolation). All targets are knocked backwards away from the centre of the spell. |
1st Level:
| 85 Initial damage, 10 damage per second. |
2nd Level:
| 135 Initial damage, 15 damage per second |
3rd Level:
| 185 Initial damage, 20 damage per second |
Soul Harvest
| |
Mana Cost:
| 95 |
Cooldown:
| 22 Seconds. |
Description:
| The Witch Doctor attempts to consume the souls of all nearby undead units. All targets loses life as a result of the Witch Doctors attempt. For each target the Witch Doctor heals 10% of the damage dealt in hit points and mana points, and if the target is destroyed; the Witch Doctor is healed for additional 25% of the destroyed creatures max hp. |
1st Level:
| 125 Initial damage, 200 AOE. |
2nd Level:
| 200 Initial damage, 250 AOE. |
3rd Level:
| 275 Initial damage, 300 AOE. |
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