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Spell Development

Discussion in 'Development' started by The_Silent, Jul 14, 2009.

  1. The_Silent

    The_Silent

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    Spell Development [Vers: 1.18]

    As some of you already know (And the rest of you when you read this), I’m the Diablo III spell creator. Currently I’m implanting the new spells into the Diablo III map (Version 1.18)... So I just wanted to keep you assure of how far I currently are in that process.

    [​IMG]
    Skull Bomb
    Mana Cost:
    100
    Cooldown:
    10 Seconds.
    Description:
    The Witch Doctor throws a haunted skull at an enemy unit or an owned mongrel. Upon impact the skull explodes; dealing damage instantly plus some damage each second for 12 seconds to enemy nearby units. If the skull is thrown at a mongrel a secondary effect are bestowed upon the mongrel (Either bonus fire damage or immolation). All targets are knocked backwards away from the centre of the spell.
    1st Level:
    85 Initial damage, 10 damage per second.
    2nd Level:
    135 Initial damage, 15 damage per second
    3rd Level:
    185 Initial damage, 20 damage per second


    [​IMG]
    Soul Harvest
    Mana Cost:
    95
    Cooldown:
    22 Seconds.
    Description:
    The Witch Doctor attempts to consume the souls of all nearby undead units. All targets loses life as a result of the Witch Doctors attempt. For each target the Witch Doctor heals 10% of the damage dealt in hit points and mana points, and if the target is destroyed; the Witch Doctor is healed for additional 25% of the destroyed creatures max hp.
    1st Level:
    125 Initial damage, 200 AOE.
    2nd Level:
    200 Initial damage, 250 AOE.
    3rd Level:
    275 Initial damage, 300 AOE.
     

    Attached Files:

    Last edited by a moderator: Aug 4, 2009
  2. Sixen

    Sixen

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    Success?
     
  3. dab

    dab

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    Seems so
     
  4. Sixen

    Sixen

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    The original thread read just "sss", he edited it 2 hours later, :p.
     
  5. dab

    dab

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    Ah, lol xD
     
  6. The_Silent

    The_Silent

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    Incorrect, my combuter went down, and i first changed it a day later...

    What do you think so far?
     
  7. TheTrueParty

    TheTrueParty

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    cool icons :)
     
  8. The_Silent

    The_Silent

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    Well, it is blizzard icons /:
     
  9. CloudMax

    CloudMax

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    damn, i wanted to make the tables! xD
    I love making tables, its so fun =D
    I edit threads time to time just to fix/make/edit tables, lol. xD

    Anywaayyh.....
    I like it, keep it up.
     
  10. saphiree

    saphiree

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    Looks nice, i just hope you soon finished all the spells, as thetes quite a lot, and we've been waiting a while for v1.18 :S
     
  11. The_Silent

    The_Silent

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    Due to personally matters, i've not been able to focus much of my attention on the spell making... That will be changed now so we can have 1.18 releases soon.

    ps: How screw up my tables:hohum:
     
  12. CloudMax

    CloudMax

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    We will release 1.18 31 July so if you want to have the spells in for 1.18 you should hurry. :p
    Well, hopefully you got the spells finished for 1.19.
    (i hope people wont get dissapointed becouse we still havent improved the spells so much. or maybe not at all?)
     
  13. The_Silent

    The_Silent

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    Well it can wait... Its just more epic if the spells get implented with a functionall skill tree...

    Could we get somone to make a model for the zombiewall... Would be epic :D
     
  14. CloudMax

    CloudMax

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    So, you want the spells to be added with the skill tree.
    Then it hopefully will be for 1.19. If it wont be a "Inventory system case" where everything take months/weeks insted of weeks/days.

    Well, that sounds like a plan.
    And we cant wait with releasing the map anymore :p
    We have given the official release date & people (including me) is starting to get annoyed for the long time we have waited.
     
  15. CloudMax

    CloudMax

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    That happened to all tables.
    Im trying to fix it for you but when i fix it, another wierd problem appears that i have never seen before. U_U

    Some commands was messed up.
    two [.tr] was missing and you had [./tr]] at two places.
    And the table is now [.otable] & [./otable] insted of just [.table] & [./table] that was the main problem.
    (remove the dots)

    But i fixed everything for you. (was hard to find the missing codes :p)
     
  16. The_Silent

    The_Silent

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    Great :D

    Anyway, pm me when you've finished the Skill Tree or need to discuss it in any way.
     
  17. CloudMax

    CloudMax

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    First of all i need to get more information from RedMarine/CloudWolf on what i should do, but its like impossible to find RedMarine xD
     
  18. saphiree

    saphiree

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    When do you think you are done with theese spells the silent? I really cant wait for them XD Are they going to be done for 1.19 or 1.20, or even later than that?
     
  19. JakeCake

    JakeCake

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    Please switch the Wizard's mirror image abillity with the teleportation one :) It's easily done simply move the wizard 60range in her facing direction, with a 'for 1 to x do' to avoid her to get out of the pathing-blockers. It's an awesome spell, and would really add something too the game, escpecialy with some cool effects :) I made it myself for one latest map.. It works great ;)
     
  20. The_Silent

    The_Silent

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    They are gonna be imprineted with the skill tree... Which is in version 1.19 as far as i Know :D