- Joined
- Jun 21, 2013
- Messages
- 116
I am trying to make a unit that would scale indefinitely, he gains 1 damage every time he kills a unit. However, in the late game phase, when he has 1000 damage, and his spells deal 200, spells are useless.
Is there any way to make a spell scale with unit's attack damage or attribute? Since I can't make infinitely many levels for abilities, but I can't find and event "spell hits a unit".
Help?
Is there any way to make a spell scale with unit's attack damage or attribute? Since I can't make infinitely many levels for abilities, but I can't find and event "spell hits a unit".
Help?