- Joined
- Mar 1, 2009
- Messages
- 360
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IntSpellDamage
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Events
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Unit - A unit Takes damage
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Conditions
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And - All (Conditions) are true
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Conditions
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(Damage From Normal Attack) Equal to False
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((Damage source) is A Hero) Equal to True
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((Damage Target) has buff Damage Aura ) Equal to False
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((Owner of (Damage Target)) is an enemy of (Owner of (Damage source)).) Equal to True
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Actions
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Custom script: if BlzGetEventDamageType() != DAMAGE_TYPE_MIND then
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Unit - Cause (Damage source) to damage (Damage Target), dealing (Real((Intelligence of (Damage source) (Include bonuses)))) damage of attack type Magic and damage type Mind
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Custom script: endif
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is there a way to detect if a unit has multiple different buffs instead of listing the all in conditions as i did with Damage Aura above? or will that be fine? there are about 9 more buffs that i would need to place in there.

