- Joined
- May 20, 2009
- Messages
- 822
Just want to check if there's still any leaks in this and if it is MUI or not.
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Star Call
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Events
- Unit - A unit Starts the effect of an ability
- Conditions
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Actions
- Custom script: local unit u = null
- Custom script: local unit trigunit = null
- Custom script: local unit dumunit = null
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ability being cast) Equal to Star Call
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Then - Actions
- Custom script: set u = GetSpellTargetUnit()
- Custom script: set trigunit = GetTriggerUnit()
- Set SC_Target = (Target unit of ability being cast)
- Set SC_Point = (Position of SC_Target)
- Unit - Create 1 Dummy Caster for (Owner of (Triggering unit)) at SC_Point facing SC_Point
- Custom script: call RemoveLocation(udg_SC_Point)
- Custom script: set dumunit = GetLastCreatedUnit()
- Set SC_Target = (Target unit of ability being cast)
- -------- This is the Important part. Choose your effect, then set the Wait to the Duration of the effect. --------
- Special Effect - Create a special effect attached to the origin of SC_Target using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Wait 0.90 game-time seconds
- Custom script: set udg_SC_Target = u
- Custom script: set udg_SC_Caster = trigunit
- Custom script: set udg_SC_DummyCaster = dumunit
- Set SC_Point = (Position of SC_Target)
- Set SC_Owner = (Owner of SC_Caster)
- Set SC_Level = (Level of Star Call for SC_Caster)
- -------- END VARIABLE --------
- Unit - Set level of Shadow Strike for SC_DummyCaster to SC_Level
- Unit - Order SC_DummyCaster to Night Elf Warden - Shadow Strike SC_Target
- Unit - Add a 3.00 second Generic expiration timer to SC_DummyCaster
- Custom script: call RemoveLocation(udg_SC_Point)
- Custom script: set dumunit = null
- Custom script: set trigunit = null
- Custom script: set u = null
- Else - Actions
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If - Conditions
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Events