Heloes
Just as "described" in the topic, does anybody know how to diverse "Unit casts an ability", so that the trigger won't work when an item is used? I mean, I have a hero in my map, who uses fury as a resource (just like Diablo 3 Barbarian or WoW Warrior) and I set a timer, which blocks fury from lowering every time the hero attacks, is attacked or uses an abilty. Yet here comes a problem - whenever he uses any item, the fury stops going down too.
Does anybody have any solutions? It might not be that irritating, so no solutions won't be that bad, but I'm kinda pedantic and try not to have any bugs in my maps
Just as "described" in the topic, does anybody know how to diverse "Unit casts an ability", so that the trigger won't work when an item is used? I mean, I have a hero in my map, who uses fury as a resource (just like Diablo 3 Barbarian or WoW Warrior) and I set a timer, which blocks fury from lowering every time the hero attacks, is attacked or uses an abilty. Yet here comes a problem - whenever he uses any item, the fury stops going down too.
Does anybody have any solutions? It might not be that irritating, so no solutions won't be that bad, but I'm kinda pedantic and try not to have any bugs in my maps