- Joined
- Aug 18, 2015
- Messages
- 165
Hello there everyone!
So, I have some ideas for a new campaign of mine but there are some features that I'd like to make that I've never did before and I'd really appreciate any suggestions or help.
The biggest issue that I have is that I would like to give the player an option between different ways to improve the main character (like the specilizations in WoW).
However, I don't know:
-How to give this choice (I remember seing something similar in a Hive campaign; you could pick the two or three characters you wanted for a mission, this is the kind of system I want to introduce);
-How to proceed for the specialization itself: should I duplicate the character in the editor and give each version the different abilities or can I do the whole thing with triggers only?;
-How to pass on these abilities/ the good version of the character to the next maps (I've read a lot of things about game cache but it never worked for me on previous campaigns and what I plan this time seems even more complicated).
I hope I'm clear enough and that you guys will be willing to help me a little.
If you do, please put as many pictures as possible. Even though I'm rather good in English, this isn't my mother tongue so it can be tough to understand when we talk about things that are a bit technical.
Anyway, thanks a lot for any help you can provide, I really, really appreciate it! Have a great day!
So, I have some ideas for a new campaign of mine but there are some features that I'd like to make that I've never did before and I'd really appreciate any suggestions or help.
The biggest issue that I have is that I would like to give the player an option between different ways to improve the main character (like the specilizations in WoW).
However, I don't know:
-How to give this choice (I remember seing something similar in a Hive campaign; you could pick the two or three characters you wanted for a mission, this is the kind of system I want to introduce);
-How to proceed for the specialization itself: should I duplicate the character in the editor and give each version the different abilities or can I do the whole thing with triggers only?;
-How to pass on these abilities/ the good version of the character to the next maps (I've read a lot of things about game cache but it never worked for me on previous campaigns and what I plan this time seems even more complicated).
I hope I'm clear enough and that you guys will be willing to help me a little.
If you do, please put as many pictures as possible. Even though I'm rather good in English, this isn't my mother tongue so it can be tough to understand when we talk about things that are a bit technical.
Anyway, thanks a lot for any help you can provide, I really, really appreciate it! Have a great day!