Hello It's Pekisa7. I have recently changed units on the bottom half of my map . I have written the integer and CampaingDefenderEx for those units in my jass script. I set the variables for those units in my initilization. But they still don't join the attack waves. The units I am talking about are commander Gartak , commander Zolas and Omadas. Uogonnash is now a doom guard he works just fine. Also all of these commanders are preplaced units. Can someone help me fix this. I am sorry for bombarding you with treads but I relly need help. Hello does anyone know?
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Actions
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Trigger - Run Elevators <gen> (checking conditions)
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Trigger - Run Cinematic Delete Units <gen> (checking conditions)
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Trigger - Run Vrykul Spawn <gen> (checking conditions)
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Trigger - Run Barrels and Barricades Death <gen> (checking conditions)
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Trigger - Run Ivunreable Barrels and Barricades <gen> (checking conditions)
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Trigger - Run Visibillty <gen> (checking conditions)
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Trigger - Run Barrels <gen> (checking conditions)
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Trigger - Run Disabled Expirience <gen> (checking conditions)
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Trigger - Run Animations <gen> (checking conditions)
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Trigger - Run Player Propreties <gen> (checking conditions)
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Trigger - Run Disabled Expirience <gen> (checking conditions)
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Set Arthas_TheLichKing = Arthas 0023 <gen>
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Set BlueHorsman = Illias the Great 2616 <gen>
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Set BlackHorseman = Targon Wolfclaw 2723 <gen>
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Set GreenPaladin = Kalar Seabright 2722 <gen>
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Set TealElder = Elden Sunreaver 2657 <gen>
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Set GrayDwarf = Bron the Mighty 2662 <gen>
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Set VioletArchmage = Haros the Magnificent 2641 <gen>
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Set RedKnight = Mardak the Axeslicer 2623 <gen>
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Set LightBlueWarrior = Gregory the Wise 1158 <gen>
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Set Barrels = (Matching destructible)
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Set Commander_Omadas = Commander Omadas 3684 <gen>
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Set Commander_Zolas = Commander Zolas 3685 <gen>
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Set Commander_Gartak = Commander Gar'tak 0513 <gen>
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Set Uogonnash_DoomLord = Uogonnash 0218 <gen>
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Set ZombieMaster = (Casting unit)
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Set Villager = (Attacked unit)
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Set Brute = (Trained unit)
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Set SummoningSpire = (Constructed structure)
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Set Zombies = (Ownership-changed unit)
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Set Normal = DialogButtonArray[0]
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Set Hard = DialogButtonArray[1]
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Set Abomination = (Dying unit)
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Set Vrykul = (Triggering unit)
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Set RunnerSpawnBuilding = Farm 2661 <gen>
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Set RunnerVariableTarget = RedirectWest <gen>
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Set Villager = (Picked unit)
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Set DeathTower = (Casting unit)
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Set PlagueSpreader = Plague Spreader 3678 <gen>
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Set Loarderon_Key = Loarderon Throne Room Key 2482 <gen>
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Set BloodKey = Blood Key 3709 <gen>
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Set MoonKey = Moon Key 3710 <gen>
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Set SunKey = Sun Key 3711 <gen>
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Set HumanTransportShip = (Trained unit)
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Set Orange_Attack_Group = (Units owned by Player 6 (Orange))
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Set Brown_Attack_Group = (Units owned by Player 12 (Brown))
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Quest - Create a Optional, undiscovered quest titled Magic Valutes with the description Gregory's forces ha..., using icon path ReplaceableTextures\CommandButtons\BTNMagicVault.blp
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Set MagicValuts = (Last created quest)
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Quest - Create a quest requirement for MagicValuts with the description - Destroy the magic...
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Set MagicValutsReq1 = (Last created quest requirement)
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Unit Group - Pick every unit in (Units of type Magic Vault) and do (Actions)
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Loop - Actions
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Unit Group - Add (Picked unit) to MagicValutGroup
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Set TotalValuts = (Number of units in MagicValutGroup)
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-------- Selected Unit and Invunreable Units --------
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Selection - Select Arthas_TheLichKing
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Unit - Make Arcane Vault (Netrual Shop) 0779 <gen> Invulnerable
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Unit - Make Fruit Stand 1513 <gen> Invulnerable
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Unit - Make Fruit Stand 1512 <gen> Invulnerable
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Unit - Make Fruit Stand 1613 <gen> Invulnerable
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Unit - Make Fruit Stand 0073 <gen> Invulnerable
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-------- Player Color --------
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Game - Disable ally color button and Disable creep camp button
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Custom script: call DisableTrigger(bj_cineSceneBeingSkipped)
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Attachments
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