- Joined
- Oct 24, 2012
- Messages
- 6,545
can u pause a special effect ? also y does this not work. the numbers for the loop r displayed and the unit r made in a previous trigger
JASS:
local integer L = 0
loop
exitwhen L > 5
call texti( L)
set specEff[L] = AddSpecialEffectTarget( "origin", unitPlayer[L], "Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl" )
//set specEff[L] =
set L = L + 1
endloop
Last edited: