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[Solved] spec effect

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can u pause a special effect ? also y does this not work. the numbers for the loop r displayed and the unit r made in a previous trigger

JASS:
    local integer L = 0
    loop
        exitwhen L > 5
        call texti( L)
        set specEff[L] = AddSpecialEffectTarget( "origin", unitPlayer[L], "Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl" )
        //set specEff[L] = 
        set L = L + 1
    endloop
 
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