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[Spawning System] Can someone do this?!

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Level 12
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Apr 26, 2008
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830
I need a System:

Name: Spawning System

It spawns a number of units (you can set the number) in an set area and cannot spawn more than the set number, when a unit dies after 30 seconds a new unit is spawned, each unit spawned is a hero, when spawning the level is added too, BUT the units level has to go up from Level 1 . Example:The wished level for the unit is 36, so you start a trigger that adds 1 level each 0.01 seconds, so in 0,36 seconds , your pokemon got the level you wanted, it's important that you do it this way because I need it for other systems to work.

Tell me if it's possible to do this, thanks.:thumbs_up:

Would prefer GUI/MUI.

EDIT: The unit types can be 5 and it summons 1 of them randomly from the 5 set.
 
Level 12
Joined
Apr 26, 2008
Messages
830
Something like this: http://www.hiveworkshop.com/forums/pastebin.php?id=oh417i

Add unit types to the pool of spawning units like this:
  • Custom script: call UnitPoolAddUnitType(up, 'Hpal', 1)
where Hpal is the raw code of the unit.

Yes, this would be nice, but i need the system for more regions than just one, so the unit when it dies, needs to be in a group that determines the region the unit was spawned to and to wich region it belongs. or it could be any unit from the neutral player.
 
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