- Joined
- Apr 26, 2008
- Messages
- 830
I need a System:
Name: Spawning System
It spawns a number of units (you can set the number) in an set area and cannot spawn more than the set number, when a unit dies after 30 seconds a new unit is spawned, each unit spawned is a hero, when spawning the level is added too, BUT the units level has to go up from Level 1 . Example:The wished level for the unit is 36, so you start a trigger that adds 1 level each 0.01 seconds, so in 0,36 seconds , your pokemon got the level you wanted, it's important that you do it this way because I need it for other systems to work.
Tell me if it's possible to do this, thanks.
Would prefer GUI/MUI.
EDIT: The unit types can be 5 and it summons 1 of them randomly from the 5 set.
Name: Spawning System
It spawns a number of units (you can set the number) in an set area and cannot spawn more than the set number, when a unit dies after 30 seconds a new unit is spawned, each unit spawned is a hero, when spawning the level is added too, BUT the units level has to go up from Level 1 . Example:The wished level for the unit is 36, so you start a trigger that adds 1 level each 0.01 seconds, so in 0,36 seconds , your pokemon got the level you wanted, it's important that you do it this way because I need it for other systems to work.
Tell me if it's possible to do this, thanks.
Would prefer GUI/MUI.
EDIT: The unit types can be 5 and it summons 1 of them randomly from the 5 set.