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[Trigger] Spawned unit stats.

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Is there a way to change a summoned unit's health, mana and damage based on the summoner's stats? Is there a way to do that with triggers? If yes, then how?
 
Ehhh sounds complicated... I'm gonna think of something else then... Thanks guys.
 
Mine can do that yes, but then you still have to make the summoner attack someone to get it.

If you code all the data, you will then be able to do "GetUnitDamage()" or stuff like that to get the attack damage with 100% accuracy within microseconds... aka instantly.
But that is only for some more experienced coders :/
 
If you code all the data, you will then be able to do "GetUnitDamage()" or stuff like that to get the attack damage with 100% accuracy within microseconds... aka instantly.
But that is only for some more experienced coders :/
If you're gonna remake the game basics you might as well code a game from scratch in unity or something :P
 
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