The Sound Editor
Soundsets
A soundset is the "vocabulary" of a unit. Units have a varying amount of specific voices in their "vocabularies" that you cannot change. However you can replace the voices in a unit's vocabulary.
This also means that you can't create a new soundset or extend the chosen soundset. So you have to find a soundset that you are not using and which also fits your amount of voices. As an example I will use the Footman's soundset.
The Footman's soundset is located in Sounds/Internal/Units/Human/Footman/ and contains the following sounds/voices:
- FootmanDeath.wav
- FootmanPissed1.wav
- FootmanPissed2.wav
- FootmanPissed3.wav
- FootmanPissed4.wav
- FootmanReady1.wav
- FootmanWarcry1.wav
- FootmanWhat1.wav
- FootmanWhat2.wav
- FootmanWhat3.wav
- FootmanWhat4.wav
- FootmanYes1.wav
- FootmanYes2.wav
- FootmanYes3.wav
- FootmanYes4.wav
- FootmanYesAttack1.wav
- FootmanYesAttack2.wav
- FootmanYesAttack3.wav
It's easy to replace all the existing sounds with new ones.
Importing & Replacing
For each file of the footman's soundset you right-click and choose:
Replace Internal Sound Then locate your own recorded sound.
Done, You should now have made.. I mean replaced an entire soundset.