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sounds don't run

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The Sound Editor

Soundsets
A soundset is the "vocabulary" of a unit. Units have a varying amount of specific voices in their "vocabularies" that you cannot change. However you can replace the voices in a unit's vocabulary.
This also means that you can't create a new soundset or extend the chosen soundset. So you have to find a soundset that you are not using and which also fits your amount of voices. As an example I will use the Footman's soundset.

The Footman's soundset is located in Sounds/Internal/Units/Human/Footman/ and contains the following sounds/voices:
  • FootmanDeath.wav
  • FootmanPissed1.wav
  • FootmanPissed2.wav
  • FootmanPissed3.wav
  • FootmanPissed4.wav
  • FootmanReady1.wav
  • FootmanWarcry1.wav
  • FootmanWhat1.wav
  • FootmanWhat2.wav
  • FootmanWhat3.wav
  • FootmanWhat4.wav
  • FootmanYes1.wav
  • FootmanYes2.wav
  • FootmanYes3.wav
  • FootmanYes4.wav
  • FootmanYesAttack1.wav
  • FootmanYesAttack2.wav
  • FootmanYesAttack3.wav
It's easy to replace all the existing sounds with new ones.

Importing & Replacing
For each file of the footman's soundset you right-click and choose: Replace Internal Sound Then locate your own recorded sound.

Done, You should now have made.. I mean replaced an entire soundset.
World Editor FAQ - Work in Progress
 
Level 32
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Oct 23, 2006
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If the sound you've imported is a valid .mp3 or .wav and you can hear the custom sound play in WE's Sound Editor, it should it should play fine in the game and work in any stable trigger.

Add your trigger to this thread and someone might be able to help you troubleshoot it.
 
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