sounds and leaks

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Dec 31, 2007
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My question is...

is there a way to prevent sound leaks without actually destroying it?

why?

because in my map when you use a skill (every time you do) some sounds are played... but if i use the "destroy last played sound", the second time the sound is not played...

or do i have something wrong?
 
I believe the sound is like an object. You use the object the times you want. While you have it at hand, ready to be used, it takes space.
If you remove it, you destroyed the object, so obviously you can't use a file that you deleted.
I see your point of view though. I doubt the sound leaks every time it is used.

That is my theory, at least. Someone correct me if I'm wrong.
 
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