- Joined
- Dec 31, 2007
- Messages
- 780
My question is...
is there a way to prevent sound leaks without actually destroying it?
why?
because in my map when you use a skill (every time you do) some sounds are played... but if i use the "destroy last played sound", the second time the sound is not played...
or do i have something wrong?
is there a way to prevent sound leaks without actually destroying it?
why?
because in my map when you use a skill (every time you do) some sounds are played... but if i use the "destroy last played sound", the second time the sound is not played...
or do i have something wrong?