- Joined
- Apr 15, 2016
- Messages
- 118
How can I make a dummy unit (it has an high scaling value) to be seen even in fog ? It looks really weird because it is a GIANT dummy (the effect looks like an explosion) but you sometimes you can't see it through fog (like any other unit model file).
How can I DAMN play a sound ? Without leaks, without bugs, just play it when someone casts a skill, or when attack, so units within X range can hear it, even if they don't have the unit vision (without messing the game sound/background music). Sound editor and Trigger Sound are really hard to change, there are a SHITTON of things to mess, I need to know what I should do, if I should play it on unit, in the area, what I should trigger, what should I write in the Sound Ediotr. etc etc.
I already have the sounds.
How can I DAMN play a sound ? Without leaks, without bugs, just play it when someone casts a skill, or when attack, so units within X range can hear it, even if they don't have the unit vision (without messing the game sound/background music). Sound editor and Trigger Sound are really hard to change, there are a SHITTON of things to mess, I need to know what I should do, if I should play it on unit, in the area, what I should trigger, what should I write in the Sound Ediotr. etc etc.
I already have the sounds.