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Sorta a Item Trigger...I need help

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Jan 1, 2007
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I need help on making a trigger in which specific items are put in a specific area(region) and a unit is created and other regions spawn units in about 30 seconds
 
  • create item and unit after 30 seconds
    • Events
      • Time - Elapsed game time is 30.00 seconds
    • Conditions
    • Actions
      • Object - Create Object at (Center of (Region))
      • Unit - Create 1 Unit for Player at (Center of (Region)) facing 0.00 degrees
maybe it's not that you want,
but you should give more details if you want us to help you
 
God this is the 2nd Question ive read today where the person asking the question is completly un-understandable. i sugist u 7yp3 be77e12... |<?
 
Ok, i made custom items: mushroom, wood(or log), and fish. I want it so that when a hero gathers them all, runs to a area, and takes them out of the inventory and puts them in the region, a ship ( raft) is spawned at a target location. But all the items have to be there and after the raft is spawned make the items disappear
 
use 3 boolean and 4 trigger

boolean: (default value for each one = false)
- fishgiven
- mushromgiven
- woodgiven

3 trigger for the gift detection: (one for each item)
Event : item put on the région
Condition : item-type = (fish/mushrom/wood)
Actions :
set (fish/mushrom/wood)given to true
remove triggering item
run the 4th trigger checking condition

4th trigger:
Event :
Condition : fishgiven, mushromgiven and woodgive equal to true
Actions : spawn the raft

something like this
 
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