- Joined
- Dec 9, 2014
- Messages
- 176
So I was looking for a way to make it so that if a specific unit, decided by a variable, enters a region, then it is ordered to move to the next region which in turn will cause it to move to the next and so on. Each time the trigger would go off, it would move to a region based off which region it happened to enter. This would mean making a simple path for that unit all in one trigger. Instead, I only seem to find that the region event can only be specific. This means, at least to me, I would need to make a different trigger for all 23 region points I have for the unit's journey. If possible I'd rather not have to make so many triggers just for one unit. Also, it would actually be 46 triggers because I also have that same unit going back depending on the situation. I'd much rather this be 2 triggers than 46 lol.
In case you're wondering, it's a wagon that spawns on the western part of the map on a road after a random amount of seconds have passed and then is ordered to move to the next region point and effectively follow the road all the way to the eastern spawn point and be despawned from there. There are 23 region points in use for this to follow the road properly. The idea is to have a caravan of random items and money for players to come across on the road and attack if they want. Bandits on the map near the roads will also be ordered to attack the caravan if it gets close enough to them on the road. If bandits kill the caravan, a random item will be given to the bandit lord hero at the main bandit camp. Sorta like they are robbing people which makes the bandits stronger. The bandits are neutral hostile so players will want to attack them for xp and items of course just like any other melee map.
In case you're wondering, it's a wagon that spawns on the western part of the map on a road after a random amount of seconds have passed and then is ordered to move to the next region point and effectively follow the road all the way to the eastern spawn point and be despawned from there. There are 23 region points in use for this to follow the road properly. The idea is to have a caravan of random items and money for players to come across on the road and attack if they want. Bandits on the map near the roads will also be ordered to attack the caravan if it gets close enough to them on the road. If bandits kill the caravan, a random item will be given to the bandit lord hero at the main bandit camp. Sorta like they are robbing people which makes the bandits stronger. The bandits are neutral hostile so players will want to attack them for xp and items of course just like any other melee map.
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