• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Sort resources by size?

Status
Not open for further replies.
Level 24
Joined
Feb 28, 2007
Messages
3,479
God, this is just what we need!
THW will be so much more awesome than any other modding website if we had this.
Seriously? It's a way to sort resources, not a gift from God.

As for the suggestion, I think it could be useful, obviously. I'm not convinced it's useful enough to be implemented, though. Besides, checking a resource's file size manually takes a few seconds at most.
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
Don't see the point personally. Aside from a few cliché models (grom hellscream etc) there is rarely the wealth of options (whether because of quality or simply lack of resources) for this to be relevant. At least personally I've found that the decision is more or less "search -> come up with one relevant resource that doesn't look awful -> check filesize -> decide whether it's worth using the resource or just skipping it entirely".
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
mhmm, you can get the smallest by plugging in the filesize of the first one you see as the max and repeating, but that takes much more time for models with many representations, such as tanks

I agree that this should be implemented, shouldn't take much time to do so.
Or you could just set an upper bound of how big a resource you are willing to use, and if it falls within that it probably isn't a big deal if it's 10kb or what have you different. Especially since with similar sized resources there will usually be one you prefer for aesthetic reasons and are willing to sacrifice a bit of space for (assuming it's bigger).
 
Level 13
Joined
Mar 6, 2008
Messages
850
Wow I wish my development threat or map has that much replies :p

Yes it's good, but some good models might get ignored if they have higher filesizes than some

I don't think that will happen. It's a matter of how much filesize you would like to spend for a model. Sure it would be nice to import every epic model, but there is this limitation of 8mb...
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,551
You also have campaigns, where the size is unlimited. But if a submitted model is of Warcraft III quality and is high-sized, it probably contains a few unnecessary polygons and even animations, since most will use Warcraft III textures which do not need to be imported along with the model.
 
Last edited:
Status
Not open for further replies.
Top