- Joined
- May 11, 2012
- Messages
- 2,108
Something's Wrong in Here. The action
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Camera - Set (Player((Integer A)))'s camera Rotation to -270.00 over 3.00 seconds
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Camera Settings
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Events
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Time - FinalWave_Timer[2] expires
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Conditions
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Actions
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-------- ---------------------- Setting Variables ---------------------- --------
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Set FinalWave_Point[1] = (Center of Player 1 Respawn Point <gen>)
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Set FinalWave_Point[2] = (Center of Player 2 Respawn Point <gen>)
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Set FinalWave_Point[3] = (Center of Player 3 Respawn Point <gen>)
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Set FinalWave_Point[4] = (Center of Player 4 Respawn Point <gen>)
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Set FinalWave_Point[5] = (Center of Player 5 Respawn Point <gen>)
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Set FinalWave_Point[6] = (Center of Player 6 Respawn Point <gen>)
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Set FinalWave_Point[7] = (Center of Player 7 Respawn Point <gen>)
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Set FinalWave_Point[8] = (Center of Player 8 Respawn Point <gen>)
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-------- ---------------------------------------------- Pausing the Creeps ----------------------------------------- --------
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) belongs to an ally of Player 12 (Brown)) Equal to True
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Then - Actions
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Unit - Make (Picked unit) Invulnerable
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Unit - Pause (Picked unit)
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Else - Actions
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-------- -------------------------------------------- Starting With Camera Settings --------------------------------------------- --------
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-------- -------------------------------------------- Phase 1 --------------------------------------------- --------
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Wait 5.00 seconds
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Set TempPoint = (Center of Final Wave Hero 1 <gen>)
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Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.50 seconds
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Cinematic - Disable user control for (All players)
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Set (Player((Integer A)))'s camera Distance to target to 1500.00 over 3.00 seconds
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Camera - Pan camera for (Player((Integer A))) to TempPoint over 3.00 seconds
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Camera - Set (Player((Integer A)))'s camera Angle of attack to (Angle of attack of Final Wave Hero 1 Camera <gen>) over 2.00 seconds
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Camera - Set (Player((Integer A)))'s camera Rotation to 180.00 over 3.00 seconds
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-------- -------------------------------------------- Creating first Hero --------------------------------------------- --------
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Wait 5.00 seconds
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Environment - Create a 5.00 second Depression ripple deformation at TempPoint with starting radius 500.00, ending radius 500.00, and depth 128.00, using 1.00 second ripples spaced 512.00 apart
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Unit - Create 1 Unbroken for Player 12 (Brown) at TempPoint facing 360.00 degrees
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Set FinalWave_Unit[1] = (Last created unit)
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Hero - Learn skill for (Last created unit): Bash
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Unit - Set level of Bash for (Last created unit) to 2
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Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Hero - Modify Strength of (Last created unit): Add 12500
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Hero - Modify Agility of (Last created unit): Add 12500
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Hero - Modify Intelligence of (Last created unit): Add 12500
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Unit - Pause (Last created unit)
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Wait 2.00 seconds
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Cinematic - Send transmission to (All players) from a Player 12 (Brown) Unbroken named Unbroken at TempPoint: Play No sound and display |c00FFCD00Your prec.... Modify duration: Add 0.00 seconds and Wait
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Wait 5.00 seconds
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Pan camera for (Player((Integer A))) to (Center of Castle <gen>) over 3.00 seconds
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Custom script: call RemoveLocation(udg_TempPoint)
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-------- -------------------------------------------- Phase 2 --------------------------------------------- --------
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Wait 5.00 seconds
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Set TempPoint = (Center of Final Wave Hero 2 <gen>)
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Set (Player((Integer A)))'s camera Rotation to -270.00 over 2.00 seconds
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Wait 3.00 seconds
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Pan camera for (Player((Integer A))) to TempPoint over 3.00 seconds
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-------- -------------------------------------------- Creating second Hero --------------------------------------------- --------
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Wait 5.00 seconds
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Environment - Create a 5.00 second Depression ripple deformation at TempPoint with starting radius 500.00, ending radius 500.00, and depth 128.00, using 1.00 second ripples spaced 512.00 apart
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Unit - Create 1 Ogre Idiot for Player 12 (Brown) at TempPoint facing 270.00 degrees
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Set FinalWave_Unit[2] = (Last created unit)
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Hero - Learn skill for (Last created unit): Thorns Aura
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Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Hero - Modify Strength of (Last created unit): Add 12500
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Hero - Modify Agility of (Last created unit): Add 12500
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Hero - Modify Intelligence of (Last created unit): Add 12500
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Unit - Pause (Last created unit)
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Wait 2.00 seconds
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Cinematic - Send transmission to (All players) from a Player 12 (Brown) Ogre Idiot named Ogre Idiot at TempPoint: Play No sound and display |c00FFCD00I will de.... Modify duration: Add 0.00 seconds and Wait
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Wait 5.00 seconds
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Pan camera for (Player((Integer A))) to (Center of Castle <gen>) over 3.00 seconds
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Custom script: call RemoveLocation(udg_TempPoint)
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-------- -------------------------------------------- Phase 3 --------------------------------------------- --------
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Wait 5.00 seconds
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Set TempPoint = (Center of Final Wave Hero 3 <gen>)
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Set (Player((Integer A)))'s camera Rotation to -270.00 over 2.00 seconds
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Wait 3.00 seconds
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Pan camera for (Player((Integer A))) to TempPoint over 3.00 seconds
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-------- -------------------------------------------- Creating third Hero --------------------------------------------- --------
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Wait 5.00 seconds
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Environment - Create a 5.00 second Depression ripple deformation at TempPoint with starting radius 500.00, ending radius 500.00, and depth 128.00, using 1.00 second ripples spaced 512.00 apart
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Unit - Create 1 Skeleton Singer xD for Player 12 (Brown) at TempPoint facing 180.00 degrees
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Set FinalWave_Unit[3] = (Last created unit)
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Hero - Learn skill for (Last created unit): Vampiric Aura
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Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Hero - Modify Strength of (Last created unit): Add 12500
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Hero - Modify Agility of (Last created unit): Add 12500
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Hero - Modify Intelligence of (Last created unit): Add 12500
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Unit - Pause (Last created unit)
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Wait 2.00 seconds
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Cinematic - Send transmission to (All players) from a Player 12 (Brown) Skeleton Singer xD named Skeleton Singer at TempPoint: Play No sound and display |c00FFCD00You are a.... Modify duration: Add 0.00 seconds and Wait
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Wait 5.00 seconds
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Pan camera for (Player((Integer A))) to (Center of Castle <gen>) over 3.00 seconds
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Custom script: call RemoveLocation(udg_TempPoint)
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-------- -------------------------------------------- Phase 4 --------------------------------------------- --------
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Wait 5.00 seconds
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Set TempPoint = (Center of Final Wave Hero 4 <gen>)
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Set (Player((Integer A)))'s camera Rotation to -270.00 over 2.00 seconds
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Wait 3.00 seconds
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Pan camera for (Player((Integer A))) to TempPoint over 3.00 seconds
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-------- -------------------------------------------- Creating fourth Hero --------------------------------------------- --------
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Wait 5.00 seconds
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Environment - Create a 5.00 second Depression ripple deformation at TempPoint with starting radius 500.00, ending radius 500.00, and depth 128.00, using 1.00 second ripples spaced 512.00 apart
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Unit - Create 1 Shade Alike for Player 12 (Brown) at TempPoint facing 90.00 degrees
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Set FinalWave_Unit[4] = (Last created unit)
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Hero - Learn skill for (Last created unit): Evasion
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Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Hero - Modify Strength of (Last created unit): Add 12500
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Hero - Modify Agility of (Last created unit): Add 12500
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Hero - Modify Intelligence of (Last created unit): Add 12500
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Unit - Pause (Last created unit)
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Wait 2.00 seconds
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Cinematic - Send transmission to (All players) from a Player 12 (Brown) Shade Alike named Shade Alike at TempPoint: Play No sound and display |c00FFCD00I will to.... Modify duration: Add 0.00 seconds and Wait
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Wait 5.00 seconds
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Pan camera for (Player((Integer A))) to (Center of Castle <gen>) over 3.00 seconds
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Custom script: call RemoveLocation(udg_TempPoint)
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-------- ------------------------------------------------------------------------- --------
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Wait 5.00 seconds
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Rotate camera 180.00 degrees around (Center of Castle <gen>) for (Player((Integer A))) over 3.00 seconds
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Wait 3.50 seconds
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Reset camera for (Player((Integer A))) to standard game-view over 3.00 seconds
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Wait 4.00 seconds
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Pan camera for (Player((Integer A))) to FinalWave_Point[(Integer A)] over 3.00 seconds
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Wait 4.00 seconds
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Cinematic - Send transmission to (All players) from a Player 12 (Brown) Devildare named DevilDare at (Center of Castle <gen>): Play No sound and display |c00FFCD00So, you d.... Modify duration: Add 0.00 seconds and Wait
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Wait 7.00 seconds
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Reset camera for (Player((Integer A))) to standard game-view over 2.00 seconds
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Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.50 seconds
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Cinematic - Enable user control for (All players)
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-------- -------------------------------------------- Unpausing the Units --------------------------------------------- --------
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in Frozen Throne Shop <gen> matching (((Matching unit) is A structure) Equal to True)) and do (Actions)
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Loop - Actions
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Unit - Unpause (Picked unit)
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in Castle <gen> matching (((Matching unit) is A structure) Equal to True)) and do (Actions)
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Loop - Actions
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Unit - Unpause (Picked unit)
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Unit - Make (Picked unit) Vulnerable
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in Starting Area Visibility <gen> matching ((((Matching unit) belongs to an ally of Player 11 (Dark Green)) Equal to True) and (((Matching unit) is A structure) Equal to False))) and do (Actions)
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Loop - Actions
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Unit - Unpause (Picked unit)
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Unit - Make (Picked unit) Vulnerable
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in Starting Area Visibility <gen> matching (((Matching unit) belongs to an enemy of Player 11 (Dark Green)) Equal to True)) and do (Actions)
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Loop - Actions
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Unit - Unpause (Picked unit)
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Unit - Make (Picked unit) Vulnerable
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Unit - Order (Picked unit) to Attack-Move To (Center of Castle <gen>)
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-------- ---------------------- Clean Leaks ---------------------- --------
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Custom script: call RemoveLocation(udg_FinalWave_Point[1])
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Custom script: call RemoveLocation(udg_FinalWave_Point[2])
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Custom script: call RemoveLocation(udg_FinalWave_Point[3])
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Custom script: call RemoveLocation(udg_FinalWave_Point[4])
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Custom script: call RemoveLocation(udg_FinalWave_Point[5])
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Custom script: call RemoveLocation(udg_FinalWave_Point[6])
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Custom script: call RemoveLocation(udg_FinalWave_Point[7])
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Custom script: call RemoveLocation(udg_FinalWave_Point[8])
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Trigger - Turn on Creep Death Detection <gen>
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Last edited: