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[Trigger] Some questions about memory leaks (player groups/timers)

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Mar 17, 2012
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Hey guys!

In my game, I have a player group that I use often, and it always will have a different number of different players when used. Is it necessary to destroy the group every time I use it to prevent lag? I've found that destroying the group prevents the triggers from working correctly, so is there a way around this or will the game just eventually get laggy?

Another issue I have is with a timer. I have a 90 second timer that I use repeatedly, but it doesn't work if I destroy the timer after I finish using it. Will this also cause lag eventually? If so is there a way around it?

Thanks!
 
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