- Joined
- May 20, 2008
- Messages
- 433
This may be a stupid question, but I'm asking anyway. Does destroying a variable preventing a leak permanently delete it permanently?
For those who require an example:
By adding
And on the same subject, would sounds still leak if they are destroyed in another trigger (by experience, destroying them in the same trigger prevents the sound from being replayed).
For those who require an example:
-
Ping Quest
-
Events
- Player - Player 1 (Red) types a chat message containing -Ping as An exact match
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Conditions
- Sensor_Enabled Equal to True
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Actions
- Cinematic - Ping minimap for Player Group - Player 1 (Red) at Quest_Ping for 5.00 seconds, using a Simple ping of color (10.00%, 100.00%, 10.00%)
-
Events
By adding
- Custom script: call RemoveLocation(udg_Quest_Ping)
And on the same subject, would sounds still leak if they are destroyed in another trigger (by experience, destroying them in the same trigger prevents the sound from being replayed).