Okay so i've heard about these leaks and how i should get rid of them so ive looked thru many tutorials and still don't get how/when to patch leaks so if you can help me with these few triggers :
First a trigger that I patched the point (I think i did it right) do i need to patch "tempunit" to?
First a trigger that I patched the point (I think i did it right) do i need to patch "tempunit" to?
-
Freezing
-
Events
- Unit - A unit Is attacked
-
Conditions
- ((Owner of (Attacked unit)) Equal to Player 11 (Dark Green)) or ((Owner of (Attacked unit)) Equal to Player 12 (Brown))
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Attacking unit)) Equal to Sleet Tower
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 100) Equal to 10
-
Then - Actions
- Set tempunit = (Attacked unit)
- Set freezepoint = (Position of tempunit)
- Game - Display to (All players) the text: ((Name of (Owner of tempunit)) + ( has been frozen by + (Name of (Owner of (Attacking unit)))))
- Unit - Move Raider 0044 <gen> instantly to freezepoint
- Unit - Order Raider 0044 <gen> to Orc Raider - Ensnare tempunit
- Unit - Reset ability cooldowns for Raider 0044 <gen>
- Unit - Set mana of Raider 0044 <gen> to 100.00%
- Trigger - Turn off (This trigger)
- Wait 5.00 seconds
- Unit - Remove Negative buffs from tempunit
- Custom script: call RemoveLocation (udg_freezepoint)
- Trigger - Turn on (This trigger)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Attacking unit)) Equal to Frost Tower
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 20) Equal to 10
-
Then - Actions
- Set tempunit = (Attacked unit)
- Set freezepoint = (Position of tempunit)
- Game - Display to (All players) the text: ((Name of (Owner of tempunit)) + ( has been frozen by + (Name of (Owner of (Attacking unit)))))
- Unit - Move Raider 0044 <gen> instantly to freezepoint
- Unit - Order Raider 0044 <gen> to Orc Raider - Ensnare tempunit
- Unit - Reset ability cooldowns for Raider 0044 <gen>
- Unit - Set mana of Raider 0044 <gen> to 100.00%
- Trigger - Turn off (This trigger)
- Wait 5.00 seconds
- Unit - Remove Negative buffs from tempunit
- Custom script: call RemoveLocation (udg_freezepoint)
- Trigger - Turn on (This trigger)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
Base 1
-
Events
- Player - Player 1 (Red) types a chat message containing -claim as An exact match
- Player - Player 2 (Blue) types a chat message containing -claim as An exact match
- Player - Player 3 (Teal) types a chat message containing -claim as An exact match
- Player - Player 4 (Purple) types a chat message containing -claim as An exact match
- Player - Player 5 (Yellow) types a chat message containing -claim as An exact match
- Player - Player 6 (Orange) types a chat message containing -claim as An exact match
- Player - Player 7 (Green) types a chat message containing -claim as An exact match
- Player - Player 8 (Pink) types a chat message containing -claim as An exact match
-
Conditions
- Base1bool Equal to False
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Triggering player) Equal to Player 1 (Red)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (base11 <gen> contains pesred) Equal to True
- (base12 <gen> contains pesred) Equal to True
- (base13 <gen> contains pesred) Equal to True
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Set claimbase_1 = Player 1 (Red)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base13 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Set Base1bool = True
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + has claimed base one.)
- Trigger - Turn off (This trigger)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Triggering player) Equal to Player 2 (Blue)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (base11 <gen> contains pes2) Equal to True
- (base12 <gen> contains pes2) Equal to True
- (base13 <gen> contains pes2) Equal to True
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Set claimbase_1 = Player 2 (Blue)
- Set Base1bool = True
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + has claimed base one.)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 0.00%, 100.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 0.00%, 100.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 0.00%, 100.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 0.00%, 100.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 0.00%, 100.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base13 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 0.00%, 100.00%)
- Trigger - Turn off (This trigger)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Triggering player) Equal to Player 3 (Teal)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (base11 <gen> contains pes3) Equal to True
- (base12 <gen> contains pes3) Equal to True
- (base13 <gen> contains pes3) Equal to True
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Set claimbase_1 = Player 3 (Teal)
- Set Base1bool = True
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + has claimed base one.)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 100.00%, 100.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 100.00%, 100.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 100.00%, 100.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 100.00%, 100.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 100.00%, 100.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base13 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 100.00%, 100.00%)
- Trigger - Turn off (This trigger)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Triggering player) Equal to Player 4 (Purple)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (base11 <gen> contains pes4) Equal to True
- (base12 <gen> contains pes4) Equal to True
- (base13 <gen> contains pes4) Equal to True
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Set claimbase_1 = Player 4 (Purple)
- Set Base1bool = True
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + has claimed base one.)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (50.00%, 0.00%, 50.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (50.00%, 0.00%, 50.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (50.00%, 0.00%, 50.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (50.00%, 0.00%, 50.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (50.00%, 0.00%, 50.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base13 <gen>) for 2.00 seconds, using a Flashy ping of color (50.00%, 0.00%, 50.00%)
- Trigger - Turn off (This trigger)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Triggering player) Equal to Player 5 (Yellow)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (base11 <gen> contains pes5) Equal to True
- (base12 <gen> contains pes5) Equal to True
- (base13 <gen> contains pes5) Equal to True
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Set claimbase_1 = Player 5 (Yellow)
- Set Base1bool = True
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + has claimed base one.)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 100.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 100.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 100.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 100.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 100.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base13 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 100.00%, 0.00%)
- Trigger - Turn off (This trigger)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Triggering player) Equal to Player 6 (Orange)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (base11 <gen> contains pes6) Equal to True
- (base12 <gen> contains pes6) Equal to True
- (base13 <gen> contains pes6) Equal to True
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Set claimbase_1 = Player 6 (Orange)
- Set Base1bool = True
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + has claimed base one.)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 50.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 50.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 50.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 50.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 50.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base13 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 50.00%, 0.00%)
- Trigger - Turn off (This trigger)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Triggering player) Equal to Player 7 (Green)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (base11 <gen> contains pes7) Equal to True
- (base12 <gen> contains pes7) Equal to True
- (base13 <gen> contains pes7) Equal to True
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Set claimbase_1 = Player 7 (Green)
- Set Base1bool = True
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 100.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 100.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 100.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 100.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 100.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base13 <gen>) for 2.00 seconds, using a Flashy ping of color (0.00%, 100.00%, 0.00%)
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + has claimed base one.)
- Trigger - Turn off (This trigger)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Triggering player) Equal to Player 8 (Pink)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (base11 <gen> contains pes8) Equal to True
- (base12 <gen> contains pes8) Equal to True
- (base13 <gen> contains pes8) Equal to True
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Set claimbase_1 = Player 8 (Pink)
- Set Base1bool = True
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + has claimed base one.)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 75.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 75.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 75.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 75.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base12 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 75.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in base13 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 75.00%)
- Trigger - Turn off (This trigger)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Base1bool Equal to True
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- claimbase_1 Equal to Player 1 (Red)
-
Then - Actions
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Remove all units of (Units of type Peasant) from oust1
- Unit Group - Pick every unit in oust1 and do (Unit - Kill (Picked unit))
- Unit Group - Add all units of (Units in base11 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pesred))) to pesoust1
- Unit Group - Add all units of (Units in base12 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pesred))) to pesoust1
- Unit Group - Add all units of (Units in base13 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pesred))) to pesoust1
- Unit Group - Pick every unit in pesoust1 and do (Unit - Move (Picked unit) instantly to (Center of (Playable map area)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- claimbase_1 Equal to Player 2 (Blue)
-
Then - Actions
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Remove all units of (Units of type Peasant) from oust1
- Unit Group - Pick every unit in oust1 and do (Unit - Kill (Picked unit))
- Unit Group - Add all units of (Units in base11 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes2))) to pesoust1
- Unit Group - Add all units of (Units in base12 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes2))) to pesoust1
- Unit Group - Add all units of (Units in base13 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes2))) to pesoust1
- Unit Group - Pick every unit in pesoust1 and do (Unit - Move (Picked unit) instantly to (Center of (Playable map area)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- claimbase_1 Equal to Player 3 (Teal)
-
Then - Actions
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Remove all units of (Units of type Peasant) from oust1
- Unit Group - Pick every unit in oust1 and do (Unit - Kill (Picked unit))
- Unit Group - Add all units of (Units in base11 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes3))) to pesoust1
- Unit Group - Add all units of (Units in base12 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes3))) to pesoust1
- Unit Group - Add all units of (Units in base13 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes3))) to pesoust1
- Unit Group - Pick every unit in pesoust1 and do (Unit - Move (Picked unit) instantly to (Center of (Playable map area)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- claimbase_1 Equal to Player 4 (Purple)
-
Then - Actions
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Remove all units of (Units of type Peasant) from oust1
- Unit Group - Pick every unit in oust1 and do (Unit - Kill (Picked unit))
- Unit Group - Add all units of (Units in base11 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes4))) to pesoust1
- Unit Group - Add all units of (Units in base12 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes4))) to pesoust1
- Unit Group - Add all units of (Units in base13 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes4))) to pesoust1
- Unit Group - Pick every unit in pesoust1 and do (Unit - Move (Picked unit) instantly to (Center of (Playable map area)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- claimbase_1 Equal to Player 5 (Yellow)
-
Then - Actions
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Remove all units of (Units of type Peasant) from oust1
- Unit Group - Pick every unit in oust1 and do (Unit - Kill (Picked unit))
- Unit Group - Add all units of (Units in base11 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes5))) to pesoust1
- Unit Group - Add all units of (Units in base12 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes5))) to pesoust1
- Unit Group - Add all units of (Units in base13 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes5))) to pesoust1
- Unit Group - Pick every unit in pesoust1 and do (Unit - Move (Picked unit) instantly to (Center of (Playable map area)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- claimbase_1 Equal to Player 6 (Orange)
-
Then - Actions
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Remove all units of (Units of type Peasant) from oust1
- Unit Group - Pick every unit in oust1 and do (Unit - Kill (Picked unit))
- Unit Group - Add all units of (Units in base11 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes6))) to pesoust1
- Unit Group - Add all units of (Units in base12 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes6))) to pesoust1
- Unit Group - Add all units of (Units in base13 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes6))) to pesoust1
- Unit Group - Pick every unit in pesoust1 and do (Unit - Move (Picked unit) instantly to (Center of (Playable map area)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- claimbase_1 Equal to Player 7 (Green)
-
Then - Actions
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 8 (Pink)) to oust1
- Unit Group - Remove all units of (Units of type Peasant) from oust1
- Unit Group - Pick every unit in oust1 and do (Unit - Kill (Picked unit))
- Unit Group - Add all units of (Units in base11 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes7))) to pesoust1
- Unit Group - Add all units of (Units in base12 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes7))) to pesoust1
- Unit Group - Add all units of (Units in base13 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes7))) to pesoust1
- Unit Group - Pick every unit in pesoust1 and do (Unit - Move (Picked unit) instantly to (Center of (Playable map area)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- claimbase_1 Equal to Player 8 (Pink)
-
Then - Actions
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base11 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base12 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 1 (Red)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 3 (Teal)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 2 (Blue)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 5 (Yellow)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 6 (Orange)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 7 (Green)) to oust1
- Unit Group - Add all units of (Units in base13 <gen> owned by Player 4 (Purple)) to oust1
- Unit Group - Remove all units of (Units of type Peasant) from oust1
- Unit Group - Pick every unit in oust1 and do (Unit - Kill (Picked unit))
- Unit Group - Add all units of (Units in base11 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes8))) to pesoust1
- Unit Group - Add all units of (Units in base12 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes8))) to pesoust1
- Unit Group - Add all units of (Units in base13 <gen> matching (((Unit-type of (Matching unit)) Equal to Peasant) and ((Matching unit) Not equal to pes8))) to pesoust1
- Unit Group - Pick every unit in pesoust1 and do (Unit - Move (Picked unit) instantly to (Center of (Playable map area)))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
Last edited: