- Joined
- Aug 18, 2013
- Messages
- 85
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Castle Betrayal
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Events
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Time - Elapsed game time is 300.00 seconds
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Conditions
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Actions
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Set SpawnPointCB = (Position of Castle Defences 0125 <gen>)
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Sound - Play HumanCallToArmsWhat1 <gen> at 100.00% volume, located at SpawnPointCB with Z offset 0.00
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Custom script: call RemoveLocation(udg_SpawnPointCB)
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Unit - Change ownership of Castle Defences 0125 <gen> to Neutral Passive and Change color
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Unit - Change ownership of Castle Defences 0144 <gen> to Neutral Passive and Change color
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Set SpawnPointCB = (Center of Betrayal 1 <gen>)
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Unit - Create 6 Peasant for Player 6 (Orange) at SpawnPointCB facing Default building facing degrees
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Custom script: call RemoveLocation(udg_SpawnPointCB)
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Game - Display to (All players) the text: The peasants of Mac...
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Set SpawnPointCB = (Center of Betrayal 2 <gen>)
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Unit - Create 4 Swordsman for Player 1 (Red) at SpawnPointCB facing Default building facing degrees
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Custom script: call RemoveLocation(udg_SpawnPointCB)
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Wait 1.00 seconds
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Set SpawnPointCB = (Position of Castle Defences 0125 <gen>)
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Cinematic - Ping minimap for Player Group - Player 9 (Gray) at SpawnPointCB for 5.00 seconds, using a Warning ping of color (100.00%, 5.00%, 5.00%)
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Custom script: call RemoveLocation(udg_SpawnPointCB)
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Set SpawnPointCB = (Position of Castle Defences 0125 <gen>)
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Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at SpawnPointCB for 5.00 seconds, using a Warning ping of color (100.00%, 5.00%, 5.00%)
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Custom script: call RemoveLocation(udg_SpawnPointCB)
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Set SpawnPointCB = (Position of Castle Defences 0125 <gen>)
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Cinematic - Ping minimap for Player Group - Player 12 (Brown) at SpawnPointCB for 5.00 seconds, using a Warning ping of color (100.00%, 5.00%, 5.00%)
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Custom script: call RemoveLocation(udg_SpawnPointCB)
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Set PlayerSND = Player 9 (Gray)
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Custom script: if GetLocalPlayer() == udg_Player then
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Sound - Play MapPing <gen>
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Custom script: endif
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Set PlayerSND = Player 11 (Dark Green)
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Custom script: if GetLocalPlayer() == udg_Player then
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Sound - Play MapPing <gen>
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Custom script: endif
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Set PlayerSND = Player 12 (Brown)
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Custom script: if GetLocalPlayer() == udg_Player then
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Sound - Play MapPing <gen>
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Custom script: endif
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