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[Trigger] Need help with unit group trigger

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Level 4
Joined
May 6, 2012
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69
  • bottom move
    • Events
      • Time - Every 5.00 seconds of game time
    • Conditions
    • Actions
      • Set topcastle = (Center of top castle <gen>)
      • Set group12g = (Units in bottom spawn <gen> owned by Player 6 (Orange))
      • Unit Group - Order group12g to Attack-Move To topcastle
      • Custom script: call RemoveLocation(udg_topcastle)
      • Custom script: call DestroyGroup(udg_group12g)
i've noticed that it only orders 12 units, not more, is there any way to make it order all the units? i cant seem to figure it out.
 
Level 25
Joined
May 11, 2007
Messages
4,652
Set tempgroup1 = alive units in region bottom owned by player6
Set tempgroup2 = alive units in region bottom owned by player6 NOT in tempgroup1
Set tempgroup3 = alive units in region bottom owned by player6 NOT in tempgroup1 and NOT in tempgroup2

That should be enough groups.
 
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