Hey guys. I'm making a model of Archangel Michael. But I ran into some trouble. There are some parts of the model that are invisible ingame, although no custom textures are used.
Three of them are the particles emitters used to represent the aura around his head, and also the geoset consisting of his hair is invisible. As it looks perfect in Magos and Mdlvis, I have no explanation.
Btw, what do you think of the idea? Should I proceed with the model? (the base mesh will be remade as I found it ugly and undetailed, I will animate the wingd as well and make a new death animation).
Three of them are the particles emitters used to represent the aura around his head, and also the geoset consisting of his hair is invisible. As it looks perfect in Magos and Mdlvis, I have no explanation.
Btw, what do you think of the idea? Should I proceed with the model? (the base mesh will be remade as I found it ugly and undetailed, I will animate the wingd as well and make a new death animation).
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