• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

(Solved) Need help fixing this model

Status
Not open for further replies.
Level 11
Joined
Oct 16, 2013
Messages
246
Everything seems to work fine in Magos but the flames from Attack Alternate animation are a total mess ingame, if you can fix it please tell me what the problem was so I can repair it by myself if I ever encounter this issue again.

Thanks in advance.
 

Attachments

  • GermanChemical.mdx
    69.9 KB · Views: 18
  • GermanInfantry.blp
    58.7 KB · Views: 11
Level 14
Joined
Apr 30, 2018
Messages
351
Here you go.

I actually was using this model long ago for my map, I had to fix the flamethrower effect, so I messed up with it and I found the way.

To fix it, open the model in magos, open the "Burning Oil" effect in the Node manager and uncheck the "Tail" flag.

Although I do not know why does the tail flag do that, I just discovered it by coincidence.
 

Attachments

  • GermanChemical.mdx
    70 KB · Views: 20
Last edited:
Status
Not open for further replies.
Top