- Joined
- Apr 22, 2019
- Messages
- 16
For some explanation of what my variables are and such:
Now for the issue, for most of the time it works correctly with the damage ammount on the spell, but after a varying ammount of casts the game crashes and i can't figure out what the issue might be.
I'm an amateur at using GUI and know little to none about JASS, i use a few custom scripts here and there to remove TempLoc and such.
Anyone with more experience able to give a helping hand of explaining what might be happening here? If you need more information i'm happy to share!
- FireballDamage is a real variable meant to store the damage ammount based on certain ''stats''
- FeralDruid is a unit variable defined when picking a certain hero
- HeroSpellPower is an array tracking my ''custom stat'' over 6 different Heroes
- FireballScaling is an array defined in map int where FireballScaling[1] = 0.5 [2] = 1 [3] = 2
Now for the issue, for most of the time it works correctly with the damage ammount on the spell, but after a varying ammount of casts the game crashes and i can't figure out what the issue might be.
I'm an amateur at using GUI and know little to none about JASS, i use a few custom scripts here and there to remove TempLoc and such.
Anyone with more experience able to give a helping hand of explaining what might be happening here? If you need more information i'm happy to share!
















